BlackICE Scripting

class game.data

BuildEquipmentSet_Record

game.data.BuildEquipmentSet_Record

  • 0 properties
  • 5 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Equipment(out WeakHandle<game.data.BuildEquipment_Record>[] outList) RTTI
  • int GetEquipmentCount() RTTI
  • WeakHandle<game.data.BuildEquipment_Record> GetEquipmentItem(int index) RTTI
  • game.data.BuildEquipment_Record? GetEquipmentItemHandle(int index) RTTI
  • bool EquipmentContains(WeakHandle<game.data.BuildEquipment_Record> item) RTTI