class game.data
BuildEquipmentSet_Record
game.data.BuildEquipmentSet_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Equipment(out WeakHandle<game.data.BuildEquipment_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBuildEquipmentSet_Record", "Equipment", (BuildEquipmentSet_Record_Equipment x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BuildEquipmentSet_Record_Equipment( game.data.BuildEquipmentSet_Record self, WeakHandle<game.data.BuildEquipment_Record>[] outList );int GetEquipmentCount()RTTIre.Hooks.Place( "gamedataBuildEquipmentSet_Record", "GetEquipmentCount", (BuildEquipmentSet_Record_GetEquipmentCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BuildEquipmentSet_Record_GetEquipmentCount( game.data.BuildEquipmentSet_Record self );WeakHandle<game.data.BuildEquipment_Record> GetEquipmentItem(int index)RTTIgame.data.BuildEquipment_Record? GetEquipmentItemHandle(int index)RTTIre.Hooks.Place( "gamedataBuildEquipmentSet_Record", "GetEquipmentItemHandle", (BuildEquipmentSet_Record_GetEquipmentItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.BuildEquipment_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BuildEquipmentSet_Record_GetEquipmentItemHandle( game.data.BuildEquipmentSet_Record self, int index );bool EquipmentContains(WeakHandle<game.data.BuildEquipment_Record> item)RTTIre.Hooks.Place( "gamedataBuildEquipmentSet_Record", "EquipmentContains", (BuildEquipmentSet_Record_EquipmentContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BuildEquipmentSet_Record_EquipmentContains( game.data.BuildEquipmentSet_Record self, WeakHandle<game.data.BuildEquipment_Record> item );