class game.data
BuildNewPerk_Record
game.data.BuildNewPerk_Record
- 0 properties
- 4 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.NewPerk_Record> Perk()RTTIgame.data.NewPerk_Record? PerkHandle()RTTIre.Hooks.Place( "gamedataBuildNewPerk_Record", "PerkHandle", (BuildNewPerk_Record_PerkHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NewPerk_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BuildNewPerk_Record_PerkHandle( game.data.BuildNewPerk_Record self );int Level()RTTIre.Hooks.Place( "gamedataBuildNewPerk_Record", "Level", (BuildNewPerk_Record_Level x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BuildNewPerk_Record_Level( game.data.BuildNewPerk_Record self );bool IsActive()RTTIre.Hooks.Place( "gamedataBuildNewPerk_Record", "IsActive", (BuildNewPerk_Record_IsActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BuildNewPerk_Record_IsActive( game.data.BuildNewPerk_Record self );