NewPerk_Record class
game.data.NewPerk_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
string Loc_desc_key()RTTIstring Loc_name_key()RTTIstring EnumComment()RTTIWeakHandle<game.data.UIIcon_Record> PerkIcon()RTTIgame.data.UIIcon_Record? PerkIconHandle()RTTIWeakHandle<game.data.NewPerkSlot_Record> Slot()RTTIgame.data.NewPerkSlot_Record? SlotHandle()RTTIWeakHandle<game.data.PerkWeaponGroup_Record> PerkWeaponGroup()RTTIgame.data.PerkWeaponGroup_Record? PerkWeaponGroupHandle()RTTIWeakHandle<game.data.NewPerkCategory_Record> Category()RTTIgame.data.NewPerkCategory_Record? CategoryHandle()RTTIWeakHandle<game.data.NewPerkTier_Record> Tier()RTTIgame.data.NewPerkTier_Record? TierHandle()RTTIWeakHandle<game.data.AttributeData_Record> Attribute()RTTIgame.data.AttributeData_Record? AttributeHandle()RTTIWeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIWeakHandle<game.data.GameplayLogicPackage_Record> DataPackage()RTTIgame.data.GameplayLogicPackage_Record? DataPackageHandle()RTTIWeakHandle<game.data.NewPerkLevelUIData_Record> UiData()RTTIgame.data.NewPerkLevelUIData_Record? UiDataHandle()RTTIWeakHandle<game.data.IPrereq_Record> Requirement()RTTIgame.data.IPrereq_Record? RequirementHandle()RTTIint GetLevelsCount()RTTIWeakHandle<game.data.NewPerkLevelData_Record> GetLevelsItem(int index)RTTIgame.data.NewPerkLevelData_Record? GetLevelsItemHandle(int index)RTTIbool LevelsContains(WeakHandle<game.data.NewPerkLevelData_Record> item)RTTIint GetRequiresPerksCount()RTTIWeakHandle<game.data.NewPerk_Record> GetRequiresPerksItem(int index)RTTIgame.data.NewPerk_Record? GetRequiresPerksItemHandle(int index)RTTIbool RequiresPerksContains(WeakHandle<game.data.NewPerk_Record> item)RTTICName IconPath()RTTICName EnumName()RTTIred.ResourceReferenceScriptToken BinkPath()RTTIgame.data.NewPerkType Type()RTTI