BlackICE Scripting

class game.data

NewPerk_Record

game.data.NewPerk_Record

  • 0 properties
  • 37 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string Loc_desc_key() RTTI
  • string Loc_name_key() RTTI
  • string EnumComment() RTTI
  • WeakHandle<game.data.UIIcon_Record> PerkIcon() RTTI
  • game.data.UIIcon_Record? PerkIconHandle() RTTI
  • WeakHandle<game.data.NewPerkSlot_Record> Slot() RTTI
  • game.data.NewPerkSlot_Record? SlotHandle() RTTI
  • WeakHandle<game.data.PerkWeaponGroup_Record> PerkWeaponGroup() RTTI
  • game.data.PerkWeaponGroup_Record? PerkWeaponGroupHandle() RTTI
  • WeakHandle<game.data.NewPerkCategory_Record> Category() RTTI
  • game.data.NewPerkCategory_Record? CategoryHandle() RTTI
  • WeakHandle<game.data.NewPerkTier_Record> Tier() RTTI
  • game.data.NewPerkTier_Record? TierHandle() RTTI
  • WeakHandle<game.data.AttributeData_Record> Attribute() RTTI
  • game.data.AttributeData_Record? AttributeHandle() RTTI
  • WeakHandle<game.data.StatusEffect_Record> StatusEffect() RTTI
  • game.data.StatusEffect_Record? StatusEffectHandle() RTTI
  • WeakHandle<game.data.GameplayLogicPackage_Record> DataPackage() RTTI
  • game.data.GameplayLogicPackage_Record? DataPackageHandle() RTTI
  • WeakHandle<game.data.NewPerkLevelUIData_Record> UiData() RTTI
  • game.data.NewPerkLevelUIData_Record? UiDataHandle() RTTI
  • WeakHandle<game.data.IPrereq_Record> Requirement() RTTI
  • game.data.IPrereq_Record? RequirementHandle() RTTI
  • void Levels(out WeakHandle<game.data.NewPerkLevelData_Record>[] outList) RTTI
  • int GetLevelsCount() RTTI
  • WeakHandle<game.data.NewPerkLevelData_Record> GetLevelsItem(int index) RTTI
  • game.data.NewPerkLevelData_Record? GetLevelsItemHandle(int index) RTTI
  • bool LevelsContains(WeakHandle<game.data.NewPerkLevelData_Record> item) RTTI
  • void RequiresPerks(out WeakHandle<game.data.NewPerk_Record>[] outList) RTTI
  • int GetRequiresPerksCount() RTTI
  • WeakHandle<game.data.NewPerk_Record> GetRequiresPerksItem(int index) RTTI
  • game.data.NewPerk_Record? GetRequiresPerksItemHandle(int index) RTTI
  • bool RequiresPerksContains(WeakHandle<game.data.NewPerk_Record> item) RTTI
  • CName IconPath() RTTI
  • CName EnumName() RTTI
  • red.ResourceReferenceScriptToken BinkPath() RTTI
  • game.data.NewPerkType Type() RTTI