class game.data
BuildProficiencySet_Record
game.data.BuildProficiencySet_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Proficiencies(out WeakHandle<game.data.BuildProficiency_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBuildProficiencySet_Record", "Proficiencies", (BuildProficiencySet_Record_Proficiencies x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BuildProficiencySet_Record_Proficiencies( game.data.BuildProficiencySet_Record self, WeakHandle<game.data.BuildProficiency_Record>[] outList );int GetProficienciesCount()RTTIre.Hooks.Place( "gamedataBuildProficiencySet_Record", "GetProficienciesCount", (BuildProficiencySet_Record_GetProficienciesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BuildProficiencySet_Record_GetProficienciesCount( game.data.BuildProficiencySet_Record self );WeakHandle<game.data.BuildProficiency_Record> GetProficienciesItem(int index)RTTIgame.data.BuildProficiency_Record? GetProficienciesItemHandle(int index)RTTIre.Hooks.Place( "gamedataBuildProficiencySet_Record", "GetProficienciesItemHandle", (BuildProficiencySet_Record_GetProficienciesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.BuildProficiency_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BuildProficiencySet_Record_GetProficienciesItemHandle( game.data.BuildProficiencySet_Record self, int index );bool ProficienciesContains(WeakHandle<game.data.BuildProficiency_Record> item)RTTIre.Hooks.Place( "gamedataBuildProficiencySet_Record", "ProficienciesContains", (BuildProficiencySet_Record_ProficienciesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BuildProficiencySet_Record_ProficienciesContains( game.data.BuildProficiencySet_Record self, WeakHandle<game.data.BuildProficiency_Record> item );