BlackICE Scripting

class game.data

ControlledLootSet_Record

game.data.ControlledLootSet_Record

  • 0 properties
  • 39 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.IPrereq_Record> PlayerPrereqID() RTTI
  • game.data.IPrereq_Record? PlayerPrereqIDHandle() RTTI
  • WeakHandle<game.data.IPrereq_Record> NpcPrereqID() RTTI
  • game.data.IPrereq_Record? NpcPrereqIDHandle() RTTI
  • void LootItems(out WeakHandle<game.data.LootItem_Record>[] outList) RTTI
  • int GetLootItemsCount() RTTI
  • WeakHandle<game.data.LootItem_Record> GetLootItemsItem(int index) RTTI
  • game.data.LootItem_Record? GetLootItemsItemHandle(int index) RTTI
  • bool LootItemsContains(WeakHandle<game.data.LootItem_Record> item) RTTI
  • void ReplacementQueries(out WeakHandle<game.data.ItemQueryElement_Record>[] outList) RTTI
  • int GetReplacementQueriesCount() RTTI
  • WeakHandle<game.data.ItemQueryElement_Record> GetReplacementQueriesItem(int index) RTTI
  • game.data.ItemQueryElement_Record? GetReplacementQueriesItemHandle(int index) RTTI
  • bool ReplacementQueriesContains(WeakHandle<game.data.ItemQueryElement_Record> item) RTTI
  • void ReplacementLootItems(out WeakHandle<game.data.LootItem_Record>[] outList) RTTI
  • int GetReplacementLootItemsCount() RTTI
  • WeakHandle<game.data.LootItem_Record> GetReplacementLootItemsItem(int index) RTTI
  • game.data.LootItem_Record? GetReplacementLootItemsItemHandle(int index) RTTI
  • bool ReplacementLootItemsContains(WeakHandle<game.data.LootItem_Record> item) RTTI
  • void ExcludedContainerTypes(out WeakHandle<game.data.ContainerType_Record>[] outList) RTTI
  • int GetExcludedContainerTypesCount() RTTI
  • WeakHandle<game.data.ContainerType_Record> GetExcludedContainerTypesItem(int index) RTTI
  • game.data.ContainerType_Record? GetExcludedContainerTypesItemHandle(int index) RTTI
  • bool ExcludedContainerTypesContains(WeakHandle<game.data.ContainerType_Record> item) RTTI
  • float ChanceIncreasePerAttempt() RTTI
  • int MaxDrops() RTTI
  • float ChanceBase() RTTI
  • float ProgressionBasedThreshold() RTTI
  • float MaxDropsPerLevel() RTTI
  • float ChanceMax() RTTI
  • float ProgressionBasedChanceBonus() RTTI
  • bool BlocksFromNPCs() RTTI
  • bool DropsInContainers() RTTI
  • bool RollOverDropsPerLevel() RTTI
  • bool MaxDropsGloballyShared() RTTI
  • bool ItemsInSetShareDropCount() RTTI
  • bool BlocksInContainers() RTTI
  • bool DropsFromNPCs() RTTI
  • bool RollBackCounterWhenLootIsDestroyed() RTTI