class game.data
LootItem_Record
game.data.LootItem_Record
- 0 properties
- 2 functions
Extends game.data.LootTableElement_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Item_Record> ItemID()RTTIgame.data.Item_Record? ItemIDHandle()RTTIre.Hooks.Place( "gamedataLootItem_Record", "ItemIDHandle", (LootItem_Record_ItemIDHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct LootItem_Record_ItemIDHandle( game.data.LootItem_Record self );