class game.data
ControlledLootTable_Record
game.data.ControlledLootTable_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ControlledLootSets(out WeakHandle<game.data.ControlledLootSet_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataControlledLootTable_Record", "ControlledLootSets", (ControlledLootTable_Record_ControlledLootSets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ControlledLootTable_Record_ControlledLootSets( game.data.ControlledLootTable_Record self, WeakHandle<game.data.ControlledLootSet_Record>[] outList );int GetControlledLootSetsCount()RTTIre.Hooks.Place( "gamedataControlledLootTable_Record", "GetControlledLootSetsCount", (ControlledLootTable_Record_GetControlledLootSetsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ControlledLootTable_Record_GetControlledLootSetsCount( game.data.ControlledLootTable_Record self );WeakHandle<game.data.ControlledLootSet_Record> GetControlledLootSetsItem(int index)RTTIgame.data.ControlledLootSet_Record? GetControlledLootSetsItemHandle(int index)RTTIre.Hooks.Place( "gamedataControlledLootTable_Record", "GetControlledLootSetsItemHandle", (ControlledLootTable_Record_GetControlledLootSetsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ControlledLootSet_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ControlledLootTable_Record_GetControlledLootSetsItemHandle( game.data.ControlledLootTable_Record self, int index );bool ControlledLootSetsContains(WeakHandle<game.data.ControlledLootSet_Record> item)RTTIre.Hooks.Place( "gamedataControlledLootTable_Record", "ControlledLootSetsContains", (ControlledLootTable_Record_ControlledLootSetsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ControlledLootTable_Record_ControlledLootSetsContains( game.data.ControlledLootTable_Record self, WeakHandle<game.data.ControlledLootSet_Record> item );int MaxDropsPerAttempt()RTTIre.Hooks.Place( "gamedataControlledLootTable_Record", "MaxDropsPerAttempt", (ControlledLootTable_Record_MaxDropsPerAttempt x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ControlledLootTable_Record_MaxDropsPerAttempt( game.data.ControlledLootTable_Record self );