class game.data
Craftable_Record
game.data.Craftable_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void CraftableItem(out WeakHandle<game.data.Item_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataCraftable_Record", "CraftableItem", (Craftable_Record_CraftableItem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Craftable_Record_CraftableItem( game.data.Craftable_Record self, WeakHandle<game.data.Item_Record>[] outList );int GetCraftableItemCount()RTTIre.Hooks.Place( "gamedataCraftable_Record", "GetCraftableItemCount", (Craftable_Record_GetCraftableItemCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Craftable_Record_GetCraftableItemCount( game.data.Craftable_Record self );WeakHandle<game.data.Item_Record> GetCraftableItemItem(int index)RTTIgame.data.Item_Record? GetCraftableItemItemHandle(int index)RTTIre.Hooks.Place( "gamedataCraftable_Record", "GetCraftableItemItemHandle", (Craftable_Record_GetCraftableItemItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Craftable_Record_GetCraftableItemItemHandle( game.data.Craftable_Record self, int index );bool CraftableItemContains(WeakHandle<game.data.Item_Record> item)RTTIre.Hooks.Place( "gamedataCraftable_Record", "CraftableItemContains", (Craftable_Record_CraftableItemContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Craftable_Record_CraftableItemContains( game.data.Craftable_Record self, WeakHandle<game.data.Item_Record> item );