Item_Record class
game.data.Item_Record
Inheritance
Base: game.data.BaseObject_Record
Derived
game.data.Clothing_Record, game.data.ConsumableItem_Record, game.data.ItemRecipe_Record, game.data.RecipeItem_Record, game.data.WeaponItem_Record
Properties
None.
Functions
string FriendlyName()RTTIstring IconPath()RTTIstring LocalizedName()RTTIWeakHandle<game.data.EquipmentMovementSound_Record> MovementSound()RTTIgame.data.EquipmentMovementSound_Record? MovementSoundHandle()RTTIWeakHandle<game.data.Crosshair_Record> Crosshair()RTTIgame.data.Crosshair_Record? CrosshairHandle()RTTIWeakHandle<game.data.EquipmentArea_Record> EquipArea()RTTIgame.data.EquipmentArea_Record? EquipAreaHandle()RTTIWeakHandle<game.data.CraftingPackage_Record> CraftingData()RTTIgame.data.CraftingPackage_Record? CraftingDataHandle()RTTIWeakHandle<game.data.ItemType_Record> ItemType()RTTIgame.data.ItemType_Record? ItemTypeHandle()RTTIWeakHandle<game.data.ItemBlueprint_Record> Blueprint()RTTIgame.data.ItemBlueprint_Record? BlueprintHandle()RTTIWeakHandle<game.data.RPGDataPackage_Record> NpcRPGData()RTTIgame.data.RPGDataPackage_Record? NpcRPGDataHandle()RTTIWeakHandle<game.data.Quality_Record> Quality()RTTIgame.data.Quality_Record? QualityHandle()RTTIWeakHandle<game.data.ParentAttachmentType_Record> ParentAttachmentType()RTTIgame.data.ParentAttachmentType_Record? ParentAttachmentTypeHandle()RTTIWeakHandle<game.data.ItemStructure_Record> ItemStructure()RTTIgame.data.ItemStructure_Record? ItemStructureHandle()RTTIWeakHandle<game.data.Item_Record> Equivalent()RTTIgame.data.Item_Record? EquivalentHandle()RTTIWeakHandle<game.data.ItemCategory_Record> ItemCategory()RTTIgame.data.ItemCategory_Record? ItemCategoryHandle()RTTIWeakHandle<game.data.CPOItemCategoryBase_Record> CpoItemCategory()RTTIgame.data.CPOItemCategoryBase_Record? CpoItemCategoryHandle()RTTIWeakHandle<game.data.UIIcon_Record> Icon()RTTIgame.data.UIIcon_Record? IconHandle()RTTIWeakHandle<game.data.Item_Record> Counterpart()RTTIgame.data.Item_Record? CounterpartHandle()RTTIWeakHandle<game.data.ItemDropSettings_Record> DropSettings()RTTIgame.data.ItemDropSettings_Record? DropSettingsHandle()RTTIWeakHandle<game.data.ItemAction_Record> ItemSecondaryAction()RTTIgame.data.ItemAction_Record? ItemSecondaryActionHandle()RTTIWeakHandle<game.data.Minigame_Def_Record> MinigameInstance()RTTIgame.data.Minigame_Def_Record? MinigameInstanceHandle()RTTIWeakHandle<game.data.Item_Record> NextUpgradeItem()RTTIgame.data.Item_Record? NextUpgradeItemHandle()RTTIWeakHandle<game.data.Item_Record> SideUpgradeItem()RTTIgame.data.Item_Record? SideUpgradeItemHandle()RTTIWeakHandle<game.data.StatsList_Record> OnEquipStats()RTTIgame.data.StatsList_Record? OnEquipStatsHandle()RTTIint GetEquipPrereqsCount()RTTIWeakHandle<game.data.IPrereq_Record> GetEquipPrereqsItem(int index)RTTIgame.data.IPrereq_Record? GetEquipPrereqsItemHandle(int index)RTTIbool EquipPrereqsContains(WeakHandle<game.data.IPrereq_Record> item)RTTIint GetSlotPartListPresetCount()RTTIWeakHandle<game.data.SlotItemPartPreset_Record> GetSlotPartListPresetItem(int index)RTTIgame.data.SlotItemPartPreset_Record? GetSlotPartListPresetItemHandle(int index)RTTIbool SlotPartListPresetContains(WeakHandle<game.data.SlotItemPartPreset_Record> item)RTTIint GetEquipAreasCount()RTTIWeakHandle<game.data.EquipmentArea_Record> GetEquipAreasItem(int index)RTTIgame.data.EquipmentArea_Record? GetEquipAreasItemHandle(int index)RTTIbool EquipAreasContains(WeakHandle<game.data.EquipmentArea_Record> item)RTTIint GetAppearanceSuffixesCount()RTTIWeakHandle<game.data.ItemsFactoryAppearanceSuffixBase_Record> GetAppearanceSuffixesItem(int index)RTTIgame.data.ItemsFactoryAppearanceSuffixBase_Record? GetAppearanceSuffixesItemHandle(int index)RTTIbool AppearanceSuffixesContains(WeakHandle<game.data.ItemsFactoryAppearanceSuffixBase_Record> item)RTTIVector3[] PreviewBBoxOverride()RTTIint GetPreviewBBoxOverrideCount()RTTIVector3 GetPreviewBBoxOverrideItem(int index)RTTIbool PreviewBBoxOverrideContains(Vector3 item)RTTIint GetGameplayRestrictionsCount()RTTIWeakHandle<game.data.GameplayRestrictionStatusEffect_Record> GetGameplayRestrictionsItem(int index)RTTIgame.data.GameplayRestrictionStatusEffect_Record? GetGameplayRestrictionsItemHandle(int index)RTTIbool GameplayRestrictionsContains(WeakHandle<game.data.GameplayRestrictionStatusEffect_Record> item)RTTIListRTTIAppearanceSuffixesOwnerOverride() int GetAppearanceSuffixesOwnerOverrideCount()RTTIbool GetAppearanceSuffixesOwnerOverrideItem(int index)RTTIbool AppearanceSuffixesOwnerOverrideContains(bool item)RTTIint GetOnEquipCount()RTTIWeakHandle<game.data.GameplayLogicPackage_Record> GetOnEquipItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetOnEquipItemHandle(int index)RTTIbool OnEquipContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTICName[] Tags()RTTIint GetTagsCount()RTTICName GetTagsItem(int index)RTTIbool TagsContains(CName item)RTTIint GetOnAttachCount()RTTIWeakHandle<game.data.GameplayLogicPackage_Record> GetOnAttachItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetOnAttachItemHandle(int index)RTTIbool OnAttachContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTIint GetSellPriceCount()RTTIWeakHandle<game.data.StatModifier_Record> GetSellPriceItem(int index)RTTIgame.data.StatModifier_Record? GetSellPriceItemHandle(int index)RTTIbool SellPriceContains(WeakHandle<game.data.StatModifier_Record> item)RTTICName[] VisualTags()RTTIint GetVisualTagsCount()RTTICName GetVisualTagsItem(int index)RTTIbool VisualTagsContains(CName item)RTTIint GetBuyPriceCount()RTTIWeakHandle<game.data.StatModifier_Record> GetBuyPriceItem(int index)RTTIgame.data.StatModifier_Record? GetBuyPriceItemHandle(int index)RTTIbool BuyPriceContains(WeakHandle<game.data.StatModifier_Record> item)RTTIint GetOnLootedCount()RTTIWeakHandle<game.data.GameplayLogicPackage_Record> GetOnLootedItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetOnLootedItemHandle(int index)RTTIbool OnLootedContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTIint GetPlacementSlotsCount()RTTIWeakHandle<game.data.AttachmentSlot_Record> GetPlacementSlotsItem(int index)RTTIgame.data.AttachmentSlot_Record? GetPlacementSlotsItemHandle(int index)RTTIbool PlacementSlotsContains(WeakHandle<game.data.AttachmentSlot_Record> item)RTTIint GetSlotPartListCount()RTTIWeakHandle<game.data.SlotItemPartListElement_Record> GetSlotPartListItem(int index)RTTIgame.data.SlotItemPartListElement_Record? GetSlotPartListItemHandle(int index)RTTIbool SlotPartListContains(WeakHandle<game.data.SlotItemPartListElement_Record> item)RTTICName[] HairSkinnedMeshComponents()RTTIint GetHairSkinnedMeshComponentsCount()RTTICName GetHairSkinnedMeshComponentsItem(int index)RTTIbool HairSkinnedMeshComponentsContains(CName item)RTTIint GetVariantsCount()RTTIWeakHandle<game.data.RandomVariant_Record> GetVariantsItem(int index)RTTIgame.data.RandomVariant_Record? GetVariantsItemHandle(int index)RTTIbool VariantsContains(WeakHandle<game.data.RandomVariant_Record> item)RTTIint GetAttachmentSlotsCount()RTTIWeakHandle<game.data.AttachmentSlot_Record> GetAttachmentSlotsItem(int index)RTTIgame.data.AttachmentSlot_Record? GetAttachmentSlotsItemHandle(int index)RTTIbool AttachmentSlotsContains(WeakHandle<game.data.AttachmentSlot_Record> item)RTTIint GetRequiredSlotsCount()RTTIWeakHandle<game.data.ItemRequiredSlot_Record> GetRequiredSlotsItem(int index)RTTIgame.data.ItemRequiredSlot_Record? GetRequiredSlotsItemHandle(int index)RTTIbool RequiredSlotsContains(WeakHandle<game.data.ItemRequiredSlot_Record> item)RTTIint GetPartsCount()RTTIWeakHandle<game.data.Item_Record> GetPartsItem(int index)RTTIgame.data.Item_Record? GetPartsItemHandle(int index)RTTIbool PartsContains(WeakHandle<game.data.Item_Record> item)RTTIint GetConnectionsCount()RTTIWeakHandle<game.data.ItemPartConnection_Record> GetConnectionsItem(int index)RTTIgame.data.ItemPartConnection_Record? GetConnectionsItemHandle(int index)RTTIbool ConnectionsContains(WeakHandle<game.data.ItemPartConnection_Record> item)RTTICName[] AnimationParameters()RTTIint GetAnimationParametersCount()RTTICName GetAnimationParametersItem(int index)RTTIbool AnimationParametersContains(CName item)RTTICName DisplayName()RTTICName DropObject()RTTICName AudioName()RTTICName EquipSoundMetadata()RTTICName AudioSwitchValue()RTTICName EntityName()RTTICName AppearanceName()RTTICName AudioSwitchName()RTTICName AnimFeatureName()RTTICName StateMachineName()RTTICName AppearanceResourceName()RTTICName AnimName()RTTIred.ResourceReferenceScriptToken AnimSetResource()RTTICName LocalizedDescription()RTTICName MovementPattern()RTTIVector3 CameraForward()RTTIVector3 CameraUp()RTTIfloat UpgradeCostMult()RTTIint GarmentOffset()RTTIfloat Mass()RTTIbool PowerLevelDeterminedByParent()RTTIbool UseHeadgearGarmentAggregator()RTTIbool IsSingleInstance()RTTIbool IsPart()RTTIbool Deprecated()RTTIbool IsGarment()RTTIbool IsCustomizable()RTTIbool EnableNpcRPGData()RTTIbool IsCached()RTTIbool QualityRestrictedByParent()RTTIbool CanDrop()RTTIbool ReplicateWhenNotActive()RTTIbool UsesVariants()RTTIbool IsCoreCW()RTTIbool UseNewSpawnMethod()RTTI