class game.data
CrowdSlotMovementPatternBase_Record
game.data.CrowdSlotMovementPatternBase_Record
- 0 properties
- 3 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.CrowdSlotMovementSettingsBase_Record> Settings()RTTIgame.data.CrowdSlotMovementSettingsBase_Record? SettingsHandle()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementPatternBase_Record", "SettingsHandle", (CrowdSlotMovementPatternBase_Record_SettingsHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.CrowdSlotMovementSettingsBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementPatternBase_Record_SettingsHandle( game.data.CrowdSlotMovementPatternBase_Record self );CName Name()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementPatternBase_Record", "Name", (CrowdSlotMovementPatternBase_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementPatternBase_Record_Name( game.data.CrowdSlotMovementPatternBase_Record self );