class game.data
DistrictPreventionData_Record
game.data.DistrictPreventionData_Record
- 0 properties
- 15 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.PreventionHeatData_Record> Heat3()RTTIgame.data.PreventionHeatData_Record? Heat3Handle()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "Heat3Handle", (DistrictPreventionData_Record_Heat3Handle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionHeatData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_Heat3Handle( game.data.DistrictPreventionData_Record self );WeakHandle<game.data.PreventionHeatData_Record> Heat5()RTTIgame.data.PreventionHeatData_Record? Heat5Handle()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "Heat5Handle", (DistrictPreventionData_Record_Heat5Handle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionHeatData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_Heat5Handle( game.data.DistrictPreventionData_Record self );WeakHandle<game.data.PreventionHeatData_Record> Heat1()RTTIgame.data.PreventionHeatData_Record? Heat1Handle()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "Heat1Handle", (DistrictPreventionData_Record_Heat1Handle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionHeatData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_Heat1Handle( game.data.DistrictPreventionData_Record self );WeakHandle<game.data.PreventionHeatData_Record> Heat2()RTTIgame.data.PreventionHeatData_Record? Heat2Handle()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "Heat2Handle", (DistrictPreventionData_Record_Heat2Handle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionHeatData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_Heat2Handle( game.data.DistrictPreventionData_Record self );WeakHandle<game.data.PreventionHeatData_Record> Heat4()RTTIgame.data.PreventionHeatData_Record? Heat4Handle()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "Heat4Handle", (DistrictPreventionData_Record_Heat4Handle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionHeatData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_Heat4Handle( game.data.DistrictPreventionData_Record self );WeakHandle<game.data.PreventionHeatData_Record> Recon()RTTIgame.data.PreventionHeatData_Record? ReconHandle()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "ReconHandle", (DistrictPreventionData_Record_ReconHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionHeatData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_ReconHandle( game.data.DistrictPreventionData_Record self );float InputLockTime()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "InputLockTime", (DistrictPreventionData_Record_InputLockTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_InputLockTime( game.data.DistrictPreventionData_Record self );int InputLockOverrideThreshold()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "InputLockOverrideThreshold", (DistrictPreventionData_Record_InputLockOverrideThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_InputLockOverrideThreshold( game.data.DistrictPreventionData_Record self );float SpawnOriginMaxDistance()RTTIre.Hooks.Place( "gamedataDistrictPreventionData_Record", "SpawnOriginMaxDistance", (DistrictPreventionData_Record_SpawnOriginMaxDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct DistrictPreventionData_Record_SpawnOriginMaxDistance( game.data.DistrictPreventionData_Record self );