class game.data
PreventionHeatData_Record
game.data.PreventionHeatData_Record
- 0 properties
- 29 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Vehicle_Record> AvRecord()RTTIgame.data.Vehicle_Record? AvRecordHandle()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "AvRecordHandle", (PreventionHeatData_Record_AvRecordHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Vehicle_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_AvRecordHandle( game.data.PreventionHeatData_Record self );WeakHandle<game.data.PreventionFallbackUnitData_Record> FallbackUnitData()RTTIgame.data.PreventionFallbackUnitData_Record? FallbackUnitDataHandle()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "FallbackUnitDataHandle", (PreventionHeatData_Record_FallbackUnitDataHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionFallbackUnitData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_FallbackUnitDataHandle( game.data.PreventionHeatData_Record self );void VehicleRecordPool(out WeakHandle<game.data.PreventionVehiclePoolData_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataPreventionHeatData_Record", "VehicleRecordPool", (PreventionHeatData_Record_VehicleRecordPool x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_VehicleRecordPool( game.data.PreventionHeatData_Record self, WeakHandle<game.data.PreventionVehiclePoolData_Record>[] outList );int GetVehicleRecordPoolCount()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "GetVehicleRecordPoolCount", (PreventionHeatData_Record_GetVehicleRecordPoolCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_GetVehicleRecordPoolCount( game.data.PreventionHeatData_Record self );WeakHandle<game.data.PreventionVehiclePoolData_Record> GetVehicleRecordPoolItem(int index)RTTIgame.data.PreventionVehiclePoolData_Record? GetVehicleRecordPoolItemHandle(int index)RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "GetVehicleRecordPoolItemHandle", (PreventionHeatData_Record_GetVehicleRecordPoolItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionVehiclePoolData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_GetVehicleRecordPoolItemHandle( game.data.PreventionHeatData_Record self, int index );bool VehicleRecordPoolContains(WeakHandle<game.data.PreventionVehiclePoolData_Record> item)RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "VehicleRecordPoolContains", (PreventionHeatData_Record_VehicleRecordPoolContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_VehicleRecordPoolContains( game.data.PreventionHeatData_Record self, WeakHandle<game.data.PreventionVehiclePoolData_Record> item );void UnitRecordsPool(out WeakHandle<game.data.PreventionUnitPoolData_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataPreventionHeatData_Record", "UnitRecordsPool", (PreventionHeatData_Record_UnitRecordsPool x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_UnitRecordsPool( game.data.PreventionHeatData_Record self, WeakHandle<game.data.PreventionUnitPoolData_Record>[] outList );int GetUnitRecordsPoolCount()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "GetUnitRecordsPoolCount", (PreventionHeatData_Record_GetUnitRecordsPoolCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_GetUnitRecordsPoolCount( game.data.PreventionHeatData_Record self );WeakHandle<game.data.PreventionUnitPoolData_Record> GetUnitRecordsPoolItem(int index)RTTIgame.data.PreventionUnitPoolData_Record? GetUnitRecordsPoolItemHandle(int index)RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "GetUnitRecordsPoolItemHandle", (PreventionHeatData_Record_GetUnitRecordsPoolItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionUnitPoolData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_GetUnitRecordsPoolItemHandle( game.data.PreventionHeatData_Record self, int index );bool UnitRecordsPoolContains(WeakHandle<game.data.PreventionUnitPoolData_Record> item)RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "UnitRecordsPoolContains", (PreventionHeatData_Record_UnitRecordsPoolContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_UnitRecordsPoolContains( game.data.PreventionHeatData_Record self, WeakHandle<game.data.PreventionUnitPoolData_Record> item );void QuestVehicleRecordPool(out WeakHandle<game.data.PreventionVehiclePoolData_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataPreventionHeatData_Record", "QuestVehicleRecordPool", (PreventionHeatData_Record_QuestVehicleRecordPool x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_QuestVehicleRecordPool( game.data.PreventionHeatData_Record self, WeakHandle<game.data.PreventionVehiclePoolData_Record>[] outList );int GetQuestVehicleRecordPoolCount()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "GetQuestVehicleRecordPoolCount", (PreventionHeatData_Record_GetQuestVehicleRecordPoolCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_GetQuestVehicleRecordPoolCount( game.data.PreventionHeatData_Record self );WeakHandle<game.data.PreventionVehiclePoolData_Record> GetQuestVehicleRecordPoolItem(int index)RTTIgame.data.PreventionVehiclePoolData_Record? GetQuestVehicleRecordPoolItemHandle(int index)RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "GetQuestVehicleRecordPoolItemHandle", (PreventionHeatData_Record_GetQuestVehicleRecordPoolItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PreventionVehiclePoolData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_GetQuestVehicleRecordPoolItemHandle( game.data.PreventionHeatData_Record self, int index );bool QuestVehicleRecordPoolContains(WeakHandle<game.data.PreventionVehiclePoolData_Record> item)RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "QuestVehicleRecordPoolContains", (PreventionHeatData_Record_QuestVehicleRecordPoolContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_QuestVehicleRecordPoolContains( game.data.PreventionHeatData_Record self, WeakHandle<game.data.PreventionVehiclePoolData_Record> item );Vector2 VehicleSpawnDistanceRange()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "VehicleSpawnDistanceRange", (PreventionHeatData_Record_VehicleSpawnDistanceRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_VehicleSpawnDistanceRange( game.data.PreventionHeatData_Record self );Vector2 SpawnRange()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "SpawnRange", (PreventionHeatData_Record_SpawnRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_SpawnRange( game.data.PreventionHeatData_Record self );Vector2 AvSpawnDistanceRange()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "AvSpawnDistanceRange", (PreventionHeatData_Record_AvSpawnDistanceRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_AvSpawnDistanceRange( game.data.PreventionHeatData_Record self );Vector2 VehicleSpawnAngleRange()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "VehicleSpawnAngleRange", (PreventionHeatData_Record_VehicleSpawnAngleRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_VehicleSpawnAngleRange( game.data.PreventionHeatData_Record self );Vector2 AvSpawnAngleRange()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "AvSpawnAngleRange", (PreventionHeatData_Record_AvSpawnAngleRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_AvSpawnAngleRange( game.data.PreventionHeatData_Record self );Vector2 RoadblockadeSpawnRange()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "RoadblockadeSpawnRange", (PreventionHeatData_Record_RoadblockadeSpawnRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_RoadblockadeSpawnRange( game.data.PreventionHeatData_Record self );int UnitsCount()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "UnitsCount", (PreventionHeatData_Record_UnitsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_UnitsCount( game.data.PreventionHeatData_Record self );float SpawnInterval()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "SpawnInterval", (PreventionHeatData_Record_SpawnInterval x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_SpawnInterval( game.data.PreventionHeatData_Record self );int VehicleCount()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "VehicleCount", (PreventionHeatData_Record_VehicleCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_VehicleCount( game.data.PreventionHeatData_Record self );float CrimeScoreMultiplier()RTTIre.Hooks.Place( "gamedataPreventionHeatData_Record", "CrimeScoreMultiplier", (PreventionHeatData_Record_CrimeScoreMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionHeatData_Record_CrimeScoreMultiplier( game.data.PreventionHeatData_Record self );