class game.data
DynamicVehicleData_Record
game.data.DynamicVehicleData_Record
- 0 properties
- 7 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Vehicle_Record> VehicleRecord()RTTIgame.data.Vehicle_Record? VehicleRecordHandle()RTTIre.Hooks.Place( "gamedataDynamicVehicleData_Record", "VehicleRecordHandle", (DynamicVehicleData_Record_VehicleRecordHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Vehicle_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DynamicVehicleData_Record_VehicleRecordHandle( game.data.DynamicVehicleData_Record self );void UnitRecordsPool(out WeakHandle<game.data.WeightedCharacter_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataDynamicVehicleData_Record", "UnitRecordsPool", (DynamicVehicleData_Record_UnitRecordsPool x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DynamicVehicleData_Record_UnitRecordsPool( game.data.DynamicVehicleData_Record self, WeakHandle<game.data.WeightedCharacter_Record>[] outList );int GetUnitRecordsPoolCount()RTTIre.Hooks.Place( "gamedataDynamicVehicleData_Record", "GetUnitRecordsPoolCount", (DynamicVehicleData_Record_GetUnitRecordsPoolCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct DynamicVehicleData_Record_GetUnitRecordsPoolCount( game.data.DynamicVehicleData_Record self );WeakHandle<game.data.WeightedCharacter_Record> GetUnitRecordsPoolItem(int index)RTTIgame.data.WeightedCharacter_Record? GetUnitRecordsPoolItemHandle(int index)RTTIre.Hooks.Place( "gamedataDynamicVehicleData_Record", "GetUnitRecordsPoolItemHandle", (DynamicVehicleData_Record_GetUnitRecordsPoolItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WeightedCharacter_Record>(); } ); [Msgpack.Gen] public readonly partial record struct DynamicVehicleData_Record_GetUnitRecordsPoolItemHandle( game.data.DynamicVehicleData_Record self, int index );bool UnitRecordsPoolContains(WeakHandle<game.data.WeightedCharacter_Record> item)RTTIre.Hooks.Place( "gamedataDynamicVehicleData_Record", "UnitRecordsPoolContains", (DynamicVehicleData_Record_UnitRecordsPoolContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DynamicVehicleData_Record_UnitRecordsPoolContains( game.data.DynamicVehicleData_Record self, WeakHandle<game.data.WeightedCharacter_Record> item );