BlackICE Scripting

class game.data

DynamicVehicleData_Record

game.data.DynamicVehicleData_Record

  • 0 properties
  • 7 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.Vehicle_Record> VehicleRecord() RTTI
  • game.data.Vehicle_Record? VehicleRecordHandle() RTTI
  • void UnitRecordsPool(out WeakHandle<game.data.WeightedCharacter_Record>[] outList) RTTI
  • int GetUnitRecordsPoolCount() RTTI
  • WeakHandle<game.data.WeightedCharacter_Record> GetUnitRecordsPoolItem(int index) RTTI
  • game.data.WeightedCharacter_Record? GetUnitRecordsPoolItemHandle(int index) RTTI
  • bool UnitRecordsPoolContains(WeakHandle<game.data.WeightedCharacter_Record> item) RTTI