BlackICE Scripting

class game.data

Vehicle_Record

game.data.Vehicle_Record

  • 0 properties
  • 210 functions

Extends game.data.SpawnableObject_Record game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string Player_audio_resource() RTTI
  • string Traffic_audio_resource() RTTI
  • string DebugStatusString() RTTI
  • WeakHandle<game.data.VehicleDefaultState_Record> VehDefaultState() RTTI
  • game.data.VehicleDefaultState_Record? VehDefaultStateHandle() RTTI
  • WeakHandle<game.data.VehicleModel_Record> Model() RTTI
  • game.data.VehicleModel_Record? ModelHandle() RTTI
  • WeakHandle<game.data.VehicleAirControl_Record> VehAirControlAI() RTTI
  • game.data.VehicleAirControl_Record? VehAirControlAIHandle() RTTI
  • WeakHandle<game.data.VehicleAppearancesToColorTemplate_Record> AppearancesToColorTemplate() RTTI
  • game.data.VehicleAppearancesToColorTemplate_Record? AppearancesToColorTemplateHandle() RTTI
  • WeakHandle<game.data.VehicleTPPCameraParams_Record> TppCameraParams() RTTI
  • game.data.VehicleTPPCameraParams_Record? TppCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleFPPCameraParams_Record> VehPassL_FPPCameraParams() RTTI
  • game.data.VehicleFPPCameraParams_Record? VehPassL_FPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleProceduralFPPCameraParams_Record> VehPassCombatL_ProceduralFPPCameraParams() RTTI
  • game.data.VehicleProceduralFPPCameraParams_Record? VehPassCombatL_ProceduralFPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.BaseDrivingParameters_Record> DrivingParamsGeneric() RTTI
  • game.data.BaseDrivingParameters_Record? DrivingParamsGenericHandle() RTTI
  • WeakHandle<game.data.VehicleAirControl_Record> VehAirControl() RTTI
  • game.data.VehicleAirControl_Record? VehAirControlHandle() RTTI
  • WeakHandle<game.data.VehicleFPPCameraParams_Record> VehPassCombatL_FPPCameraParams() RTTI
  • game.data.VehicleFPPCameraParams_Record? VehPassCombatL_FPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleDriveModelData_Record> VehDriveModelData() RTTI
  • game.data.VehicleDriveModelData_Record? VehDriveModelDataHandle() RTTI
  • WeakHandle<game.data.VehicleFPPCameraParams_Record> VehDriverCombat_FPPCameraParams() RTTI
  • game.data.VehicleFPPCameraParams_Record? VehDriverCombat_FPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.BaseDrivingParameters_Record> DrivingParamsRace() RTTI
  • game.data.BaseDrivingParameters_Record? DrivingParamsRaceHandle() RTTI
  • WeakHandle<game.data.VehicleProceduralFPPCameraParams_Record> VehPassL_ProceduralFPPCameraParams() RTTI
  • game.data.VehicleProceduralFPPCameraParams_Record? VehPassL_ProceduralFPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleProceduralFPPCameraParams_Record> VehDriver_ProceduralFPPCameraParams() RTTI
  • game.data.VehicleProceduralFPPCameraParams_Record? VehDriver_ProceduralFPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleFPPCameraParams_Record> VehPassR_FPPCameraParams() RTTI
  • game.data.VehicleFPPCameraParams_Record? VehPassR_FPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleProceduralFPPCameraParams_Record> VehDriverCombat_ProceduralFPPCameraParams() RTTI
  • game.data.VehicleProceduralFPPCameraParams_Record? VehDriverCombat_ProceduralFPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleEngineData_Record> VehEngineData() RTTI
  • game.data.VehicleEngineData_Record? VehEngineDataHandle() RTTI
  • WeakHandle<game.data.VehicleDestruction_Record> Destruction() RTTI
  • game.data.VehicleDestruction_Record? DestructionHandle() RTTI
  • WeakHandle<game.data.VehicleCameraManager_Record> CameraManagerParams() RTTI
  • game.data.VehicleCameraManager_Record? CameraManagerParamsHandle() RTTI
  • WeakHandle<game.data.VehicleVisualDestruction_Record> VisualDestruction() RTTI
  • game.data.VehicleVisualDestruction_Record? VisualDestructionHandle() RTTI
  • WeakHandle<game.data.BaseDrivingParameters_Record> Driving() RTTI
  • game.data.BaseDrivingParameters_Record? DrivingHandle() RTTI
  • WeakHandle<game.data.VehicleManufacturer_Record> Manufacturer() RTTI
  • game.data.VehicleManufacturer_Record? ManufacturerHandle() RTTI
  • WeakHandle<game.data.UIIcon_Record> Icon() RTTI
  • game.data.UIIcon_Record? IconHandle() RTTI
  • WeakHandle<game.data.VehicleFPPCameraParams_Record> VehPassCombatR_FPPCameraParams() RTTI
  • game.data.VehicleFPPCameraParams_Record? VehPassCombatR_FPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.WeaponSafeModeBounds_Record> WeaponSafeModeBounds() RTTI
  • game.data.WeaponSafeModeBounds_Record? WeaponSafeModeBoundsHandle() RTTI
  • WeakHandle<game.data.Affiliation_Record> Affiliation() RTTI
  • game.data.Affiliation_Record? AffiliationHandle() RTTI
  • WeakHandle<game.data.BaseDrivingParameters_Record> DrivingParamsPanic() RTTI
  • game.data.BaseDrivingParameters_Record? DrivingParamsPanicHandle() RTTI
  • WeakHandle<game.data.VehicleFPPCameraParams_Record> VehDriver_FPPCameraParams() RTTI
  • game.data.VehicleFPPCameraParams_Record? VehDriver_FPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleDataPackage_Record> VehDataPackage() RTTI
  • game.data.VehicleDataPackage_Record? VehDataPackageHandle() RTTI
  • WeakHandle<game.data.CrowdSettingsPackageBase_Record> CrowdMemberSettings() RTTI
  • game.data.CrowdSettingsPackageBase_Record? CrowdMemberSettingsHandle() RTTI
  • WeakHandle<game.data.VehicleFxWheelsDecals_Record> FxWheelsDecals() RTTI
  • game.data.VehicleFxWheelsDecals_Record? FxWheelsDecalsHandle() RTTI
  • WeakHandle<game.data.VehicleFxWheelsDecals_Record> FxWheelsDecalsFrontOverride() RTTI
  • game.data.VehicleFxWheelsDecals_Record? FxWheelsDecalsFrontOverrideHandle() RTTI
  • WeakHandle<game.data.VehicleVisualCustomizationPreviewSetup_Record> CustomizationPreview() RTTI
  • game.data.VehicleVisualCustomizationPreviewSetup_Record? CustomizationPreviewHandle() RTTI
  • WeakHandle<game.data.VehicleType_Record> Type() RTTI
  • game.data.VehicleType_Record? TypeHandle() RTTI
  • WeakHandle<game.data.VehicleBehaviorData_Record> VehBehaviorData() RTTI
  • game.data.VehicleBehaviorData_Record? VehBehaviorDataHandle() RTTI
  • WeakHandle<game.data.VehicleProceduralFPPCameraParams_Record> VehPassCombatR_ProceduralFPPCameraParams() RTTI
  • game.data.VehicleProceduralFPPCameraParams_Record? VehPassCombatR_ProceduralFPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.BikeDriveModelData_Record> BikeDriveModelData() RTTI
  • game.data.BikeDriveModelData_Record? BikeDriveModelDataHandle() RTTI
  • WeakHandle<game.data.VehicleFxWheelsParticles_Record> FxWheelsParticles() RTTI
  • game.data.VehicleFxWheelsParticles_Record? FxWheelsParticlesHandle() RTTI
  • WeakHandle<game.data.TankDriveModelData_Record> TankDriveModelData() RTTI
  • game.data.TankDriveModelData_Record? TankDriveModelDataHandle() RTTI
  • WeakHandle<game.data.IsHackable_Record> IsHackable() RTTI
  • game.data.IsHackable_Record? IsHackableHandle() RTTI
  • WeakHandle<game.data.VehicleProceduralFPPCameraParams_Record> VehPassR_ProceduralFPPCameraParams() RTTI
  • game.data.VehicleProceduralFPPCameraParams_Record? VehPassR_ProceduralFPPCameraParamsHandle() RTTI
  • WeakHandle<game.data.VehicleFxCollision_Record> FxCollision() RTTI
  • game.data.VehicleFxCollision_Record? FxCollisionHandle() RTTI
  • WeakHandle<game.data.VehicleDriveModelData_Record> VehDriveModelDataAI() RTTI
  • game.data.VehicleDriveModelData_Record? VehDriveModelDataAIHandle() RTTI
  • WeakHandle<game.data.VehicleVisualCustomizationPreviewGlowSetup_Record> CustomizationPreviewGlow() RTTI
  • game.data.VehicleVisualCustomizationPreviewGlowSetup_Record? CustomizationPreviewGlowHandle() RTTI
  • WeakHandle<game.data.VehicleUIData_Record> VehicleUIData() RTTI
  • game.data.VehicleUIData_Record? VehicleUIDataHandle() RTTI
  • WeakHandle<game.data.VehicleWheelDimensionsSetup_Record> VehWheelDimensionsSetup() RTTI
  • game.data.VehicleWheelDimensionsSetup_Record? VehWheelDimensionsSetupHandle() RTTI
  • WeakHandle<game.data.VehicleImpactTraffic_Record> VehImpactTraffic() RTTI
  • game.data.VehicleImpactTraffic_Record? VehImpactTrafficHandle() RTTI
  • WeakHandle<game.data.VehicleTrafficSuspension_Record> TrafficSuspension() RTTI
  • game.data.VehicleTrafficSuspension_Record? TrafficSuspensionHandle() RTTI
  • WeakHandle<game.data.PlayerVehicleDisplayOverride_Record> DisplayOverride() RTTI
  • game.data.PlayerVehicleDisplayOverride_Record? DisplayOverrideHandle() RTTI
  • int[] RightBLinkerlightColor() RTTI
  • int GetRightBLinkerlightColorCount() RTTI
  • int GetRightBLinkerlightColorItem(int index) RTTI
  • bool RightBLinkerlightColorContains(int item) RTTI
  • void RandomPassengers(out WeakHandle<game.data.RandomPassengerEntry_Record>[] outList) RTTI
  • int GetRandomPassengersCount() RTTI
  • WeakHandle<game.data.RandomPassengerEntry_Record> GetRandomPassengersItem(int index) RTTI
  • game.data.RandomPassengerEntry_Record? GetRandomPassengersItemHandle(int index) RTTI
  • bool RandomPassengersContains(WeakHandle<game.data.RandomPassengerEntry_Record> item) RTTI
  • CName[] ExcludedComponentsGeneric() RTTI
  • int GetExcludedComponentsGenericCount() RTTI
  • CName GetExcludedComponentsGenericItem(int index) RTTI
  • bool ExcludedComponentsGenericContains(CName item) RTTI
  • void PreventionPassengers(out WeakHandle<game.data.Character_Record>[] outList) RTTI
  • int GetPreventionPassengersCount() RTTI
  • WeakHandle<game.data.Character_Record> GetPreventionPassengersItem(int index) RTTI
  • game.data.Character_Record? GetPreventionPassengersItemHandle(int index) RTTI
  • bool PreventionPassengersContains(WeakHandle<game.data.Character_Record> item) RTTI
  • int[] HeadlightColor() RTTI
  • int GetHeadlightColorCount() RTTI
  • int GetHeadlightColorItem(int index) RTTI
  • bool HeadlightColorContains(int item) RTTI
  • CName[] ExcludedComponentsCustomization() RTTI
  • int GetExcludedComponentsCustomizationCount() RTTI
  • CName GetExcludedComponentsCustomizationItem(int index) RTTI
  • bool ExcludedComponentsCustomizationContains(CName item) RTTI
  • int[] UtilityLightColor() RTTI
  • int GetUtilityLightColorCount() RTTI
  • int GetUtilityLightColorItem(int index) RTTI
  • bool UtilityLightColorContains(int item) RTTI
  • int[] BrakelightColor() RTTI
  • int GetBrakelightColorCount() RTTI
  • int GetBrakelightColorItem(int index) RTTI
  • bool BrakelightColorContains(int item) RTTI
  • void TppCameraPresets(out WeakHandle<game.data.VehicleTPPCameraPresetParams_Record>[] outList) RTTI
  • int GetTppCameraPresetsCount() RTTI
  • WeakHandle<game.data.VehicleTPPCameraPresetParams_Record> GetTppCameraPresetsItem(int index) RTTI
  • game.data.VehicleTPPCameraPresetParams_Record? GetTppCameraPresetsItemHandle(int index) RTTI
  • bool TppCameraPresetsContains(WeakHandle<game.data.VehicleTPPCameraPresetParams_Record> item) RTTI
  • int[] ReverselightColor() RTTI
  • int GetReverselightColorCount() RTTI
  • int GetReverselightColorItem(int index) RTTI
  • bool ReverselightColorContains(int item) RTTI
  • int[] InteriorDamageColor() RTTI
  • int GetInteriorDamageColorCount() RTTI
  • int GetInteriorDamageColorItem(int index) RTTI
  • bool InteriorDamageColorContains(int item) RTTI
  • void Weapons(out WeakHandle<game.data.VehicleWeapon_Record>[] outList) RTTI
  • int GetWeaponsCount() RTTI
  • WeakHandle<game.data.VehicleWeapon_Record> GetWeaponsItem(int index) RTTI
  • game.data.VehicleWeapon_Record? GetWeaponsItemHandle(int index) RTTI
  • bool WeaponsContains(WeakHandle<game.data.VehicleWeapon_Record> item) RTTI
  • int[] InteriorColor() RTTI
  • int GetInteriorColorCount() RTTI
  • int GetInteriorColorItem(int index) RTTI
  • bool InteriorColorContains(int item) RTTI
  • int[] LeftBlinkerlightColor() RTTI
  • int GetLeftBlinkerlightColorCount() RTTI
  • int GetLeftBlinkerlightColorItem(int index) RTTI
  • bool LeftBlinkerlightColorContains(int item) RTTI
  • void AttachmentSlots(out WeakHandle<game.data.AttachmentSlot_Record>[] outList) RTTI
  • int GetAttachmentSlotsCount() RTTI
  • WeakHandle<game.data.AttachmentSlot_Record> GetAttachmentSlotsItem(int index) RTTI
  • game.data.AttachmentSlot_Record? GetAttachmentSlotsItemHandle(int index) RTTI
  • bool AttachmentSlotsContains(WeakHandle<game.data.AttachmentSlot_Record> item) RTTI
  • CName[] QueryOnlyExceptions() RTTI
  • int GetQueryOnlyExceptionsCount() RTTI
  • CName GetQueryOnlyExceptionsItem(int index) RTTI
  • bool QueryOnlyExceptionsContains(CName item) RTTI
  • CName DisplayName() RTTI
  • CName AudioResourceName() RTTI
  • CName CustomizationMenuType() RTTI
  • red.ResourceReferenceScriptToken CurvesPath() RTTI
  • CName TwintoneModelName() RTTI
  • red.ResourceReferenceScriptToken GenericCustomizationMask() RTTI
  • red.ResourceReferenceScriptToken WidgetStyleSheetPath() RTTI
  • CName ArchetypeName() RTTI
  • CName DestroyedAppearance() RTTI
  • CName CustomizableAppearance() RTTI
  • Vector3 UnmountOffsetPosition() RTTI
  • Vector3 RightFrontCamberOffset() RTTI
  • Vector3 LeftFrontCamberOffset() RTTI
  • Vector3 RightBackCamberOffset() RTTI
  • Vector3 LeftBackCamberOffset() RTTI
  • int MaxVehiclePassengersCount() RTTI
  • int MinVehiclePassengersCount() RTTI
  • float BlockadeLeftPassengerOffset() RTTI
  • float BlockadeRightPassengerOffset() RTTI
  • float RightFrontCamber() RTTI
  • float LeftFrontCamber() RTTI
  • float RightBackCamber() RTTI
  • float LeftBackCamber() RTTI
  • float HitCooldown() RTTI
  • bool HasUniqueCustomization() RTTI
  • bool HasSideWindows() RTTI
  • bool CanBeActiveVehicle() RTTI
  • bool ColorProfilesRestricted() RTTI
  • bool VisualCustomizationUpdateRequired() RTTI
  • bool UsesSecondaryHoodEmitter() RTTI
  • bool EnableDestruction() RTTI
  • bool CustomizeLights() RTTI
  • bool CanOnlySpawnOnValidRoad() RTTI
  • bool CustomizeCarRims() RTTI
  • bool HasVisualCustomization() RTTI
  • bool IsArmoredVehicle() RTTI
  • bool CanDeleteUniqueTemplates() RTTI
  • bool VisualCustomizationTeaser() RTTI