class game.data
EquipSlot_Record
game.data.EquipSlot_Record
- 0 properties
- 8 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.IPrereq_Record> UnlockPrereqRecord()RTTIgame.data.IPrereq_Record? UnlockPrereqRecordHandle()RTTIre.Hooks.Place( "gamedataEquipSlot_Record", "UnlockPrereqRecordHandle", (EquipSlot_Record_UnlockPrereqRecordHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct EquipSlot_Record_UnlockPrereqRecordHandle( game.data.EquipSlot_Record self );void OnInsertion(out WeakHandle<game.data.GameplayLogicPackage_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataEquipSlot_Record", "OnInsertion", (EquipSlot_Record_OnInsertion x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EquipSlot_Record_OnInsertion( game.data.EquipSlot_Record self, WeakHandle<game.data.GameplayLogicPackage_Record>[] outList );int GetOnInsertionCount()RTTIre.Hooks.Place( "gamedataEquipSlot_Record", "GetOnInsertionCount", (EquipSlot_Record_GetOnInsertionCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct EquipSlot_Record_GetOnInsertionCount( game.data.EquipSlot_Record self );WeakHandle<game.data.GameplayLogicPackage_Record> GetOnInsertionItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetOnInsertionItemHandle(int index)RTTIre.Hooks.Place( "gamedataEquipSlot_Record", "GetOnInsertionItemHandle", (EquipSlot_Record_GetOnInsertionItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayLogicPackage_Record>(); } ); [Msgpack.Gen] public readonly partial record struct EquipSlot_Record_GetOnInsertionItemHandle( game.data.EquipSlot_Record self, int index );bool OnInsertionContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTIre.Hooks.Place( "gamedataEquipSlot_Record", "OnInsertionContains", (EquipSlot_Record_OnInsertionContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquipSlot_Record_OnInsertionContains( game.data.EquipSlot_Record self, WeakHandle<game.data.GameplayLogicPackage_Record> item );bool VisibleWhenLocked()RTTIre.Hooks.Place( "gamedataEquipSlot_Record", "VisibleWhenLocked", (EquipSlot_Record_VisibleWhenLocked x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquipSlot_Record_VisibleWhenLocked( game.data.EquipSlot_Record self );