BlackICE Scripting

class game.data

EquipSlot_Record

game.data.EquipSlot_Record

  • 0 properties
  • 8 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.IPrereq_Record> UnlockPrereqRecord() RTTI
  • game.data.IPrereq_Record? UnlockPrereqRecordHandle() RTTI
  • void OnInsertion(out WeakHandle<game.data.GameplayLogicPackage_Record>[] outList) RTTI
  • int GetOnInsertionCount() RTTI
  • WeakHandle<game.data.GameplayLogicPackage_Record> GetOnInsertionItem(int index) RTTI
  • game.data.GameplayLogicPackage_Record? GetOnInsertionItemHandle(int index) RTTI
  • bool OnInsertionContains(WeakHandle<game.data.GameplayLogicPackage_Record> item) RTTI
  • bool VisibleWhenLocked() RTTI