class game.data
ForceDismembermentEffector_Record
game.data.ForceDismembermentEffector_Record
- 0 properties
- 6 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string WoundType()RTTIre.Hooks.Place( "gamedataForceDismembermentEffector_Record", "WoundType", (ForceDismembermentEffector_Record_WoundType x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_Record_WoundType( game.data.ForceDismembermentEffector_Record self );string BodyPart()RTTIre.Hooks.Place( "gamedataForceDismembermentEffector_Record", "BodyPart", (ForceDismembermentEffector_Record_BodyPart x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_Record_BodyPart( game.data.ForceDismembermentEffector_Record self );float DismembermentChance()RTTIre.Hooks.Place( "gamedataForceDismembermentEffector_Record", "DismembermentChance", (ForceDismembermentEffector_Record_DismembermentChance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_Record_DismembermentChance( game.data.ForceDismembermentEffector_Record self );bool ShouldKillNPC()RTTIre.Hooks.Place( "gamedataForceDismembermentEffector_Record", "ShouldKillNPC", (ForceDismembermentEffector_Record_ShouldKillNPC x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_Record_ShouldKillNPC( game.data.ForceDismembermentEffector_Record self );bool SkipDeathAnim()RTTIre.Hooks.Place( "gamedataForceDismembermentEffector_Record", "SkipDeathAnim", (ForceDismembermentEffector_Record_SkipDeathAnim x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_Record_SkipDeathAnim( game.data.ForceDismembermentEffector_Record self );bool IsCritical()RTTIre.Hooks.Place( "gamedataForceDismembermentEffector_Record", "IsCritical", (ForceDismembermentEffector_Record_IsCritical x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_Record_IsCritical( game.data.ForceDismembermentEffector_Record self );