class game.data
FriendlyTargetDistanceCoverSelectionParameters_Record
game.data.FriendlyTargetDistanceCoverSelectionParameters_Record
- 0 properties
- 6 functions
Extends game.data.CoverSelectionParameters_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
Vector3 SpatialHintMults()RTTIre.Hooks.Place( "gamedataFriendlyTargetDistanceCoverSelectionParameters_Record", "SpatialHintMults", (FriendlyTargetDistanceCoverSelectionParameters_Record_SpatialHintMults x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyTargetDistanceCoverSelectionParameters_Record_SpatialHintMults( game.data.FriendlyTargetDistanceCoverSelectionParameters_Record self );float FriendlyTargetPreferredDistance()RTTIre.Hooks.Place( "gamedataFriendlyTargetDistanceCoverSelectionParameters_Record", "FriendlyTargetPreferredDistance", (FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetPreferredDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetPreferredDistance( game.data.FriendlyTargetDistanceCoverSelectionParameters_Record self );float FriendlyTargetMaxDistance()RTTIre.Hooks.Place( "gamedataFriendlyTargetDistanceCoverSelectionParameters_Record", "FriendlyTargetMaxDistance", (FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetMaxDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetMaxDistance( game.data.FriendlyTargetDistanceCoverSelectionParameters_Record self );float FriendlyTargetZLimit()RTTIre.Hooks.Place( "gamedataFriendlyTargetDistanceCoverSelectionParameters_Record", "FriendlyTargetZLimit", (FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetZLimit x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetZLimit( game.data.FriendlyTargetDistanceCoverSelectionParameters_Record self );float FriendlyTargetMinDistance()RTTIre.Hooks.Place( "gamedataFriendlyTargetDistanceCoverSelectionParameters_Record", "FriendlyTargetMinDistance", (FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetMinDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyTargetDistanceCoverSelectionParameters_Record_FriendlyTargetMinDistance( game.data.FriendlyTargetDistanceCoverSelectionParameters_Record self );float DistanceToFriendlyTargetMultiplier()RTTIre.Hooks.Place( "gamedataFriendlyTargetDistanceCoverSelectionParameters_Record", "DistanceToFriendlyTargetMultiplier", (FriendlyTargetDistanceCoverSelectionParameters_Record_DistanceToFriendlyTargetMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyTargetDistanceCoverSelectionParameters_Record_DistanceToFriendlyTargetMultiplier( game.data.FriendlyTargetDistanceCoverSelectionParameters_Record self );