class game.data
GameplayAbilityGroup_Record
game.data.GameplayAbilityGroup_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Abilities(out WeakHandle<game.data.GameplayAbility_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayAbilityGroup_Record", "Abilities", (GameplayAbilityGroup_Record_Abilities x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbilityGroup_Record_Abilities( game.data.GameplayAbilityGroup_Record self, WeakHandle<game.data.GameplayAbility_Record>[] outList );int GetAbilitiesCount()RTTIre.Hooks.Place( "gamedataGameplayAbilityGroup_Record", "GetAbilitiesCount", (GameplayAbilityGroup_Record_GetAbilitiesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbilityGroup_Record_GetAbilitiesCount( game.data.GameplayAbilityGroup_Record self );WeakHandle<game.data.GameplayAbility_Record> GetAbilitiesItem(int index)RTTIgame.data.GameplayAbility_Record? GetAbilitiesItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayAbilityGroup_Record", "GetAbilitiesItemHandle", (GameplayAbilityGroup_Record_GetAbilitiesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayAbility_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbilityGroup_Record_GetAbilitiesItemHandle( game.data.GameplayAbilityGroup_Record self, int index );bool AbilitiesContains(WeakHandle<game.data.GameplayAbility_Record> item)RTTIre.Hooks.Place( "gamedataGameplayAbilityGroup_Record", "AbilitiesContains", (GameplayAbilityGroup_Record_AbilitiesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbilityGroup_Record_AbilitiesContains( game.data.GameplayAbilityGroup_Record self, WeakHandle<game.data.GameplayAbility_Record> item );