class game.data
GameplayLogicPackageUIData_Record
game.data.GameplayLogicPackageUIData_Record
- 0 properties
- 20 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string LocalizedDescription()RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "LocalizedDescription", (GameplayLogicPackageUIData_Record_LocalizedDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_LocalizedDescription( game.data.GameplayLogicPackageUIData_Record self );string LocalizedName()RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "LocalizedName", (GameplayLogicPackageUIData_Record_LocalizedName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_LocalizedName( game.data.GameplayLogicPackageUIData_Record self );float[] FloatValues()RTTIint GetFloatValuesCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetFloatValuesCount", (GameplayLogicPackageUIData_Record_GetFloatValuesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetFloatValuesCount( game.data.GameplayLogicPackageUIData_Record self );float GetFloatValuesItem(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetFloatValuesItem", (GameplayLogicPackageUIData_Record_GetFloatValuesItem x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetFloatValuesItem( game.data.GameplayLogicPackageUIData_Record self, int index );bool FloatValuesContains(float item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "FloatValuesContains", (GameplayLogicPackageUIData_Record_FloatValuesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_FloatValuesContains( game.data.GameplayLogicPackageUIData_Record self, float item );int[] IntValues()RTTIint GetIntValuesCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetIntValuesCount", (GameplayLogicPackageUIData_Record_GetIntValuesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetIntValuesCount( game.data.GameplayLogicPackageUIData_Record self );int GetIntValuesItem(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetIntValuesItem", (GameplayLogicPackageUIData_Record_GetIntValuesItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetIntValuesItem( game.data.GameplayLogicPackageUIData_Record self, int index );bool IntValuesContains(int item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "IntValuesContains", (GameplayLogicPackageUIData_Record_IntValuesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_IntValuesContains( game.data.GameplayLogicPackageUIData_Record self, int item );CName[] NameValues()RTTIint GetNameValuesCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetNameValuesCount", (GameplayLogicPackageUIData_Record_GetNameValuesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetNameValuesCount( game.data.GameplayLogicPackageUIData_Record self );CName GetNameValuesItem(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetNameValuesItem", (GameplayLogicPackageUIData_Record_GetNameValuesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetNameValuesItem( game.data.GameplayLogicPackageUIData_Record self, int index );bool NameValuesContains(CName item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "NameValuesContains", (GameplayLogicPackageUIData_Record_NameValuesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_NameValuesContains( game.data.GameplayLogicPackageUIData_Record self, CName item );void Stats(out WeakHandle<game.data.Stat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayLogicPackageUIData_Record", "Stats", (GameplayLogicPackageUIData_Record_Stats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_Stats( game.data.GameplayLogicPackageUIData_Record self, WeakHandle<game.data.Stat_Record>[] outList );int GetStatsCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetStatsCount", (GameplayLogicPackageUIData_Record_GetStatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetStatsCount( game.data.GameplayLogicPackageUIData_Record self );WeakHandle<game.data.Stat_Record> GetStatsItem(int index)RTTIgame.data.Stat_Record? GetStatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "GetStatsItemHandle", (GameplayLogicPackageUIData_Record_GetStatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_GetStatsItemHandle( game.data.GameplayLogicPackageUIData_Record self, int index );bool StatsContains(WeakHandle<game.data.Stat_Record> item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "StatsContains", (GameplayLogicPackageUIData_Record_StatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_StatsContains( game.data.GameplayLogicPackageUIData_Record self, WeakHandle<game.data.Stat_Record> item );CName IconPath()RTTIre.Hooks.Place( "gamedataGameplayLogicPackageUIData_Record", "IconPath", (GameplayLogicPackageUIData_Record_IconPath x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageUIData_Record_IconPath( game.data.GameplayLogicPackageUIData_Record self );