class game.data
Stat_Record
game.data.Stat_Record
- 0 properties
- 32 functions
- 2 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string LocalizedDescription()RTTIre.Hooks.Place( "gamedataStat_Record", "LocalizedDescription", (Stat_Record_LocalizedDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_LocalizedDescription( game.data.Stat_Record self );string LocalizedStatDisplay()RTTIre.Hooks.Place( "gamedataStat_Record", "LocalizedStatDisplay", (Stat_Record_LocalizedStatDisplay x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_LocalizedStatDisplay( game.data.Stat_Record self );string EnumName()RTTIre.Hooks.Place( "gamedataStat_Record", "EnumName", (Stat_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_EnumName( game.data.Stat_Record self );string EnumComment()RTTIre.Hooks.Place( "gamedataStat_Record", "EnumComment", (Stat_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_EnumComment( game.data.Stat_Record self );string LocalizedName()RTTIre.Hooks.Place( "gamedataStat_Record", "LocalizedName", (Stat_Record_LocalizedName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_LocalizedName( game.data.Stat_Record self );WeakHandle<game.data.ImprovementRelation_Record> ImprovementRelation()RTTIgame.data.ImprovementRelation_Record? ImprovementRelationHandle()RTTIre.Hooks.Place( "gamedataStat_Record", "ImprovementRelationHandle", (Stat_Record_ImprovementRelationHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ImprovementRelation_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_ImprovementRelationHandle( game.data.Stat_Record self );CName[] Flags()RTTIint GetFlagsCount()RTTIre.Hooks.Place( "gamedataStat_Record", "GetFlagsCount", (Stat_Record_GetFlagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_GetFlagsCount( game.data.Stat_Record self );CName GetFlagsItem(int index)RTTIre.Hooks.Place( "gamedataStat_Record", "GetFlagsItem", (Stat_Record_GetFlagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_GetFlagsItem( game.data.Stat_Record self, int index );bool FlagsContains(CName item)RTTIre.Hooks.Place( "gamedataStat_Record", "FlagsContains", (Stat_Record_FlagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_FlagsContains( game.data.Stat_Record self, CName item );void Substats(out WeakHandle<game.data.Substat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataStat_Record", "Substats", (Stat_Record_Substats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_Substats( game.data.Stat_Record self, WeakHandle<game.data.Substat_Record>[] outList );int GetSubstatsCount()RTTIre.Hooks.Place( "gamedataStat_Record", "GetSubstatsCount", (Stat_Record_GetSubstatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_GetSubstatsCount( game.data.Stat_Record self );WeakHandle<game.data.Substat_Record> GetSubstatsItem(int index)RTTIgame.data.Substat_Record? GetSubstatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataStat_Record", "GetSubstatsItemHandle", (Stat_Record_GetSubstatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Substat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_GetSubstatsItemHandle( game.data.Stat_Record self, int index );bool SubstatsContains(WeakHandle<game.data.Substat_Record> item)RTTIre.Hooks.Place( "gamedataStat_Record", "SubstatsContains", (Stat_Record_SubstatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_SubstatsContains( game.data.Stat_Record self, WeakHandle<game.data.Substat_Record> item );CName[] Themes()RTTIint GetThemesCount()RTTIre.Hooks.Place( "gamedataStat_Record", "GetThemesCount", (Stat_Record_GetThemesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_GetThemesCount( game.data.Stat_Record self );CName GetThemesItem(int index)RTTIre.Hooks.Place( "gamedataStat_Record", "GetThemesItem", (Stat_Record_GetThemesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_GetThemesItem( game.data.Stat_Record self, int index );bool ThemesContains(CName item)RTTIre.Hooks.Place( "gamedataStat_Record", "ThemesContains", (Stat_Record_ThemesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_ThemesContains( game.data.Stat_Record self, CName item );int DecimalPlaces()RTTIre.Hooks.Place( "gamedataStat_Record", "DecimalPlaces", (Stat_Record_DecimalPlaces x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_DecimalPlaces( game.data.Stat_Record self );float Min()RTTIre.Hooks.Place( "gamedataStat_Record", "Min", (Stat_Record_Min x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_Min( game.data.Stat_Record self );float Max()RTTIre.Hooks.Place( "gamedataStat_Record", "Max", (Stat_Record_Max x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_Max( game.data.Stat_Record self );bool InMeters()RTTIre.Hooks.Place( "gamedataStat_Record", "InMeters", (Stat_Record_InMeters x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_InMeters( game.data.Stat_Record self );bool MultiplyBy100InText()RTTIre.Hooks.Place( "gamedataStat_Record", "MultiplyBy100InText", (Stat_Record_MultiplyBy100InText x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_MultiplyBy100InText( game.data.Stat_Record self );bool InSpeed()RTTIre.Hooks.Place( "gamedataStat_Record", "InSpeed", (Stat_Record_InSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_InSpeed( game.data.Stat_Record self );bool DisplayPercent()RTTIre.Hooks.Place( "gamedataStat_Record", "DisplayPercent", (Stat_Record_DisplayPercent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_DisplayPercent( game.data.Stat_Record self );bool InSeconds()RTTIre.Hooks.Place( "gamedataStat_Record", "InSeconds", (Stat_Record_InSeconds x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_InSeconds( game.data.Stat_Record self );bool CanBeForcedByQuests()RTTIre.Hooks.Place( "gamedataStat_Record", "CanBeForcedByQuests", (Stat_Record_CanBeForcedByQuests x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_CanBeForcedByQuests( game.data.Stat_Record self );bool DisplayPlus()RTTIre.Hooks.Place( "gamedataStat_Record", "DisplayPlus", (Stat_Record_DisplayPlus x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_DisplayPlus( game.data.Stat_Record self );bool RoundValue()RTTIre.Hooks.Place( "gamedataStat_Record", "RoundValue", (Stat_Record_RoundValue x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_RoundValue( game.data.Stat_Record self );game.data.StatType StatType()RTTIre.Hooks.Place( "gamedataStat_Record", "StatType", (Stat_Record_StatType x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatType>(); } ); [Msgpack.Gen] public readonly partial record struct Stat_Record_StatType( game.data.Stat_Record self );