class game.data
GyroProcessedAxis_Record
game.data.GyroProcessedAxis_Record
- 0 properties
- 6 functions
- 3 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.GyroPatternProcessed_inline0_Record, game.data.GyroPatternProcessed_inline1_Record, game.data.GyroPatternProcessed_inline2_Record
Properties
None.
Functions
void Tendency(out WeakHandle<game.data.Tendency_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGyroProcessedAxis_Record", "Tendency", (GyroProcessedAxis_Record_Tendency x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GyroProcessedAxis_Record_Tendency( game.data.GyroProcessedAxis_Record self, WeakHandle<game.data.Tendency_Record>[] outList );int GetTendencyCount()RTTIre.Hooks.Place( "gamedataGyroProcessedAxis_Record", "GetTendencyCount", (GyroProcessedAxis_Record_GetTendencyCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GyroProcessedAxis_Record_GetTendencyCount( game.data.GyroProcessedAxis_Record self );WeakHandle<game.data.Tendency_Record> GetTendencyItem(int index)RTTIgame.data.Tendency_Record? GetTendencyItemHandle(int index)RTTIre.Hooks.Place( "gamedataGyroProcessedAxis_Record", "GetTendencyItemHandle", (GyroProcessedAxis_Record_GetTendencyItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Tendency_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GyroProcessedAxis_Record_GetTendencyItemHandle( game.data.GyroProcessedAxis_Record self, int index );bool TendencyContains(WeakHandle<game.data.Tendency_Record> item)RTTIre.Hooks.Place( "gamedataGyroProcessedAxis_Record", "TendencyContains", (GyroProcessedAxis_Record_TendencyContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GyroProcessedAxis_Record_TendencyContains( game.data.GyroProcessedAxis_Record self, WeakHandle<game.data.Tendency_Record> item );float TotalDisplacement()RTTIre.Hooks.Place( "gamedataGyroProcessedAxis_Record", "TotalDisplacement", (GyroProcessedAxis_Record_TotalDisplacement x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct GyroProcessedAxis_Record_TotalDisplacement( game.data.GyroProcessedAxis_Record self );