class game.data
HandicapLootList_Record
game.data.HandicapLootList_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Loot(out WeakHandle<game.data.HandicapLootPreset_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataHandicapLootList_Record", "Loot", (HandicapLootList_Record_Loot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HandicapLootList_Record_Loot( game.data.HandicapLootList_Record self, WeakHandle<game.data.HandicapLootPreset_Record>[] outList );int GetLootCount()RTTIre.Hooks.Place( "gamedataHandicapLootList_Record", "GetLootCount", (HandicapLootList_Record_GetLootCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct HandicapLootList_Record_GetLootCount( game.data.HandicapLootList_Record self );WeakHandle<game.data.HandicapLootPreset_Record> GetLootItem(int index)RTTIgame.data.HandicapLootPreset_Record? GetLootItemHandle(int index)RTTIre.Hooks.Place( "gamedataHandicapLootList_Record", "GetLootItemHandle", (HandicapLootList_Record_GetLootItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.HandicapLootPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct HandicapLootList_Record_GetLootItemHandle( game.data.HandicapLootList_Record self, int index );bool LootContains(WeakHandle<game.data.HandicapLootPreset_Record> item)RTTIre.Hooks.Place( "gamedataHandicapLootList_Record", "LootContains", (HandicapLootList_Record_LootContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HandicapLootList_Record_LootContains( game.data.HandicapLootList_Record self, WeakHandle<game.data.HandicapLootPreset_Record> item );