class game.data
HitPrereq_Record
game.data.HitPrereq_Record
- 0 properties
- 10 functions
Extends game.data.IPrereq_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string CallbackType()RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "CallbackType", (HitPrereq_Record_CallbackType x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_CallbackType( game.data.HitPrereq_Record self );string PipelineType()RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "PipelineType", (HitPrereq_Record_PipelineType x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_PipelineType( game.data.HitPrereq_Record self );string PipelineStage()RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "PipelineStage", (HitPrereq_Record_PipelineStage x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_PipelineStage( game.data.HitPrereq_Record self );void Conditions(out WeakHandle<game.data.HitPrereqCondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataHitPrereq_Record", "Conditions", (HitPrereq_Record_Conditions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_Conditions( game.data.HitPrereq_Record self, WeakHandle<game.data.HitPrereqCondition_Record>[] outList );int GetConditionsCount()RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "GetConditionsCount", (HitPrereq_Record_GetConditionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_GetConditionsCount( game.data.HitPrereq_Record self );WeakHandle<game.data.HitPrereqCondition_Record> GetConditionsItem(int index)RTTIgame.data.HitPrereqCondition_Record? GetConditionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "GetConditionsItemHandle", (HitPrereq_Record_GetConditionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.HitPrereqCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_GetConditionsItemHandle( game.data.HitPrereq_Record self, int index );bool ConditionsContains(WeakHandle<game.data.HitPrereqCondition_Record> item)RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "ConditionsContains", (HitPrereq_Record_ConditionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_ConditionsContains( game.data.HitPrereq_Record self, WeakHandle<game.data.HitPrereqCondition_Record> item );bool IsSynchronous()RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "IsSynchronous", (HitPrereq_Record_IsSynchronous x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_IsSynchronous( game.data.HitPrereq_Record self );bool IgnoreSelfInflictedPressureWave()RTTIre.Hooks.Place( "gamedataHitPrereq_Record", "IgnoreSelfInflictedPressureWave", (HitPrereq_Record_IgnoreSelfInflictedPressureWave x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereq_Record_IgnoreSelfInflictedPressureWave( game.data.HitPrereq_Record self );