BlackICE Scripting

class game.data

ItemBlueprintElement_Record

game.data.ItemBlueprintElement_Record

  • 0 properties
  • 9 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AttachmentSlot_Record> Slot() RTTI
  • game.data.AttachmentSlot_Record? SlotHandle() RTTI
  • WeakHandle<game.data.IPrereq_Record> PrereqID() RTTI
  • game.data.IPrereq_Record? PrereqIDHandle() RTTI
  • void ChildElements(out WeakHandle<game.data.ItemBlueprintElement_Record>[] outList) RTTI
  • int GetChildElementsCount() RTTI
  • WeakHandle<game.data.ItemBlueprintElement_Record> GetChildElementsItem(int index) RTTI
  • game.data.ItemBlueprintElement_Record? GetChildElementsItemHandle(int index) RTTI
  • bool ChildElementsContains(WeakHandle<game.data.ItemBlueprintElement_Record> item) RTTI