class game.data
ItemBlueprintElement_Record
game.data.ItemBlueprintElement_Record
- 0 properties
- 9 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> Slot()RTTIgame.data.AttachmentSlot_Record? SlotHandle()RTTIre.Hooks.Place( "gamedataItemBlueprintElement_Record", "SlotHandle", (ItemBlueprintElement_Record_SlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ItemBlueprintElement_Record_SlotHandle( game.data.ItemBlueprintElement_Record self );WeakHandle<game.data.IPrereq_Record> PrereqID()RTTIgame.data.IPrereq_Record? PrereqIDHandle()RTTIre.Hooks.Place( "gamedataItemBlueprintElement_Record", "PrereqIDHandle", (ItemBlueprintElement_Record_PrereqIDHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ItemBlueprintElement_Record_PrereqIDHandle( game.data.ItemBlueprintElement_Record self );void ChildElements(out WeakHandle<game.data.ItemBlueprintElement_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataItemBlueprintElement_Record", "ChildElements", (ItemBlueprintElement_Record_ChildElements x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemBlueprintElement_Record_ChildElements( game.data.ItemBlueprintElement_Record self, WeakHandle<game.data.ItemBlueprintElement_Record>[] outList );int GetChildElementsCount()RTTIre.Hooks.Place( "gamedataItemBlueprintElement_Record", "GetChildElementsCount", (ItemBlueprintElement_Record_GetChildElementsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ItemBlueprintElement_Record_GetChildElementsCount( game.data.ItemBlueprintElement_Record self );WeakHandle<game.data.ItemBlueprintElement_Record> GetChildElementsItem(int index)RTTIgame.data.ItemBlueprintElement_Record? GetChildElementsItemHandle(int index)RTTIre.Hooks.Place( "gamedataItemBlueprintElement_Record", "GetChildElementsItemHandle", (ItemBlueprintElement_Record_GetChildElementsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemBlueprintElement_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ItemBlueprintElement_Record_GetChildElementsItemHandle( game.data.ItemBlueprintElement_Record self, int index );bool ChildElementsContains(WeakHandle<game.data.ItemBlueprintElement_Record> item)RTTIre.Hooks.Place( "gamedataItemBlueprintElement_Record", "ChildElementsContains", (ItemBlueprintElement_Record_ChildElementsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ItemBlueprintElement_Record_ChildElementsContains( game.data.ItemBlueprintElement_Record self, WeakHandle<game.data.ItemBlueprintElement_Record> item );