BlackICE Scripting

class game.data

LootTableElement_Record

game.data.LootTableElement_Record

  • 0 properties
  • 20 functions
  • 2 derived classes

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.IPrereq_Record> PlayerPrereqID() RTTI
  • game.data.IPrereq_Record? PlayerPrereqIDHandle() RTTI
  • void DropChanceModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetDropChanceModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetDropChanceModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetDropChanceModifiersItemHandle(int index) RTTI
  • bool DropChanceModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStatModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetStatModifiersItemHandle(int index) RTTI
  • bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void QuantityModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetQuantityModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetQuantityModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetQuantityModifiersItemHandle(int index) RTTI
  • bool QuantityModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • float DropChance() RTTI
  • int DropCountMin() RTTI
  • int DropCountMax() RTTI