BlackICE Scripting

class game.data

MappinUIRuntimeProfile_Record

game.data.MappinUIRuntimeProfile_Record

  • 0 properties
  • 35 functions
  • 1 derived class

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.MappinUIParamGroup_Record> ScaleDistanceScanningParams() RTTI
  • game.data.MappinUIParamGroup_Record? ScaleDistanceScanningParamsHandle() RTTI
  • WeakHandle<game.data.MappinClampingSettings_Record> ClampingParams() RTTI
  • game.data.MappinClampingSettings_Record? ClampingParamsHandle() RTTI
  • WeakHandle<game.data.MappinUIParamGroup_Record> OpacityDistanceParams() RTTI
  • game.data.MappinUIParamGroup_Record? OpacityDistanceParamsHandle() RTTI
  • WeakHandle<game.data.MappinUIParamGroup_Record> ScaleDistanceParams() RTTI
  • game.data.MappinUIParamGroup_Record? ScaleDistanceParamsHandle() RTTI
  • WeakHandle<game.data.MappinUIParamGroup_Record> OpacityAngleParams() RTTI
  • game.data.MappinUIParamGroup_Record? OpacityAngleParamsHandle() RTTI
  • WeakHandle<game.data.MappinUICustomOpacityParams_Record> OpacityCustomParams() RTTI
  • game.data.MappinUICustomOpacityParams_Record? OpacityCustomParamsHandle() RTTI
  • List VisibleInTier() RTTI
  • int GetVisibleInTierCount() RTTI
  • bool GetVisibleInTierItem(int index) RTTI
  • bool VisibleInTierContains(bool item) RTTI
  • Vector3 WorldOffset() RTTI
  • Vector2 ClampEllipseSize() RTTI
  • Vector2 ClampRectMargin() RTTI
  • Vector2 ScreenOffset() RTTI
  • int Priority() RTTI
  • float ShowDistanceMinRange() RTTI
  • float ShowNameMinRange() RTTI
  • float HoverRadius() RTTI
  • bool ShowDistance() RTTI
  • bool DynamicClamping() RTTI
  • bool ClampY() RTTI
  • bool VisibleInScanning() RTTI
  • bool ClampX() RTTI
  • bool VisibleInBraindance() RTTI
  • bool ScaleByDistance() RTTI
  • bool KeepNameplate() RTTI
  • bool UseQuestProperties() RTTI
  • bool ShowTrackedIcon() RTTI
  • bool IsLoot() RTTI