class game.data
MiniGame_AllSymbols_Record
game.data.MiniGame_AllSymbols_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void SymbolsWithRarity(out WeakHandle<game.data.MiniGame_SymbolsWithRarity_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataMiniGame_AllSymbols_Record", "SymbolsWithRarity", (MiniGame_AllSymbols_Record_SymbolsWithRarity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MiniGame_AllSymbols_Record_SymbolsWithRarity( game.data.MiniGame_AllSymbols_Record self, WeakHandle<game.data.MiniGame_SymbolsWithRarity_Record>[] outList );int GetSymbolsWithRarityCount()RTTIre.Hooks.Place( "gamedataMiniGame_AllSymbols_Record", "GetSymbolsWithRarityCount", (MiniGame_AllSymbols_Record_GetSymbolsWithRarityCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct MiniGame_AllSymbols_Record_GetSymbolsWithRarityCount( game.data.MiniGame_AllSymbols_Record self );WeakHandle<game.data.MiniGame_SymbolsWithRarity_Record> GetSymbolsWithRarityItem(int index)RTTIgame.data.MiniGame_SymbolsWithRarity_Record? GetSymbolsWithRarityItemHandle(int index)RTTIre.Hooks.Place( "gamedataMiniGame_AllSymbols_Record", "GetSymbolsWithRarityItemHandle", (MiniGame_AllSymbols_Record_GetSymbolsWithRarityItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.MiniGame_SymbolsWithRarity_Record>(); } ); [Msgpack.Gen] public readonly partial record struct MiniGame_AllSymbols_Record_GetSymbolsWithRarityItemHandle( game.data.MiniGame_AllSymbols_Record self, int index );bool SymbolsWithRarityContains(WeakHandle<game.data.MiniGame_SymbolsWithRarity_Record> item)RTTIre.Hooks.Place( "gamedataMiniGame_AllSymbols_Record", "SymbolsWithRarityContains", (MiniGame_AllSymbols_Record_SymbolsWithRarityContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MiniGame_AllSymbols_Record_SymbolsWithRarityContains( game.data.MiniGame_AllSymbols_Record self, WeakHandle<game.data.MiniGame_SymbolsWithRarity_Record> item );