BlackICE Scripting

class game.data

Minigame_Def_Record

game.data.Minigame_Def_Record

  • 0 properties
  • 43 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.MiniGame_Trap_Record> DefaultTrap() RTTI
  • game.data.MiniGame_Trap_Record? DefaultTrapHandle() RTTI
  • void OverrideProgramsList(out WeakHandle<game.data.Program_Record>[] outList) RTTI
  • int GetOverrideProgramsListCount() RTTI
  • WeakHandle<game.data.Program_Record> GetOverrideProgramsListItem(int index) RTTI
  • game.data.Program_Record? GetOverrideProgramsListItemHandle(int index) RTTI
  • bool OverrideProgramsListContains(WeakHandle<game.data.Program_Record> item) RTTI
  • void AdditionalProgramsList(out WeakHandle<game.data.Program_Record>[] outList) RTTI
  • int GetAdditionalProgramsListCount() RTTI
  • WeakHandle<game.data.Program_Record> GetAdditionalProgramsListItem(int index) RTTI
  • game.data.Program_Record? GetAdditionalProgramsListItemHandle(int index) RTTI
  • bool AdditionalProgramsListContains(WeakHandle<game.data.Program_Record> item) RTTI
  • void ForbiddenProgramsList(out WeakHandle<game.data.Program_Record>[] outList) RTTI
  • int GetForbiddenProgramsListCount() RTTI
  • WeakHandle<game.data.Program_Record> GetForbiddenProgramsListItem(int index) RTTI
  • game.data.Program_Record? GetForbiddenProgramsListItemHandle(int index) RTTI
  • bool ForbiddenProgramsListContains(WeakHandle<game.data.Program_Record> item) RTTI
  • void GridTraps(out WeakHandle<game.data.RowTraps_Record>[] outList) RTTI
  • int GetGridTrapsCount() RTTI
  • WeakHandle<game.data.RowTraps_Record> GetGridTrapsItem(int index) RTTI
  • game.data.RowTraps_Record? GetGridTrapsItemHandle(int index) RTTI
  • bool GridTrapsContains(WeakHandle<game.data.RowTraps_Record> item) RTTI
  • void GridSymbols(out WeakHandle<game.data.RowSymbols_Record>[] outList) RTTI
  • int GetGridSymbolsCount() RTTI
  • WeakHandle<game.data.RowSymbols_Record> GetGridSymbolsItem(int index) RTTI
  • game.data.RowSymbols_Record? GetGridSymbolsItemHandle(int index) RTTI
  • bool GridSymbolsContains(WeakHandle<game.data.RowSymbols_Record> item) RTTI
  • CName BufferFullExitText() RTTI
  • CName TimeOutExitText() RTTI
  • CName GenericExitText() RTTI
  • CName SuccessExitText() RTTI
  • CName GreatSuccessExitText() RTTI
  • CName FailExitText() RTTI
  • CName CanceledExitText() RTTI
  • float ExtraDifficulty() RTTI
  • int GridSize() RTTI
  • float OverlapProbability() RTTI
  • float TrapsProbability() RTTI
  • float TimeLimit() RTTI
  • int BufferSize() RTTI
  • bool UseProgression() RTTI
  • bool SaveSeed() RTTI
  • bool NoTraps() RTTI