class game.data
ModifyAttackCritChanceEffector_Record
game.data.ModifyAttackCritChanceEffector_Record
- 0 properties
- 5 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void CritChance(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataModifyAttackCritChanceEffector_Record", "CritChance", (ModifyAttackCritChanceEffector_Record_CritChance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyAttackCritChanceEffector_Record_CritChance( game.data.ModifyAttackCritChanceEffector_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetCritChanceCount()RTTIre.Hooks.Place( "gamedataModifyAttackCritChanceEffector_Record", "GetCritChanceCount", (ModifyAttackCritChanceEffector_Record_GetCritChanceCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyAttackCritChanceEffector_Record_GetCritChanceCount( game.data.ModifyAttackCritChanceEffector_Record self );WeakHandle<game.data.StatModifier_Record> GetCritChanceItem(int index)RTTIgame.data.StatModifier_Record? GetCritChanceItemHandle(int index)RTTIre.Hooks.Place( "gamedataModifyAttackCritChanceEffector_Record", "GetCritChanceItemHandle", (ModifyAttackCritChanceEffector_Record_GetCritChanceItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyAttackCritChanceEffector_Record_GetCritChanceItemHandle( game.data.ModifyAttackCritChanceEffector_Record self, int index );bool CritChanceContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataModifyAttackCritChanceEffector_Record", "CritChanceContains", (ModifyAttackCritChanceEffector_Record_CritChanceContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyAttackCritChanceEffector_Record_CritChanceContains( game.data.ModifyAttackCritChanceEffector_Record self, WeakHandle<game.data.StatModifier_Record> item );