MovementPolicy_Record class
game.data.MovementPolicy_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIRingType_Record> Ring()RTTIgame.data.AIRingType_Record? RingHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> StrafingTarget()RTTIgame.data.AIActionTarget_Record? StrafingTargetHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> DestinationOrientationPosition()RTTIgame.data.AIActionTarget_Record? DestinationOrientationPositionHandle()RTTIint GetBlockedTagsCount()RTTIWeakHandle<game.data.MovementPolicyTagList_Record> GetBlockedTagsItem(int index)RTTIgame.data.MovementPolicyTagList_Record? GetBlockedTagsItemHandle(int index)RTTIbool BlockedTagsContains(WeakHandle<game.data.MovementPolicyTagList_Record> item)RTTIint GetAllowedTagsCount()RTTIWeakHandle<game.data.MovementPolicyTagList_Record> GetAllowedTagsItem(int index)RTTIgame.data.MovementPolicyTagList_Record? GetAllowedTagsItemHandle(int index)RTTIbool AllowedTagsContains(WeakHandle<game.data.MovementPolicyTagList_Record> item)RTTICName KeepLineOfSight()RTTICName MovementType()RTTICName LineOfSightPointPreference()RTTICName CirclingDirection()RTTICName MaxPathLengthToDirectDistanceRatioCurve()RTTICName DebugName()RTTIVector3 SpatialHintMults()RTTIfloat Tolerance()RTTIfloat StrafingPredictionTime()RTTIfloat Distance()RTTIfloat ZDiff()RTTIfloat AvoidThreatRange()RTTIfloat RingToleranceMult()RTTIfloat RingToleranceOffset()RTTIfloat AvoidThreatCost()RTTIfloat RingDistanceOffset()RTTIfloat StrafingRotationOffset()RTTIfloat StrafingPredictionVelocityMax()RTTIfloat RingDistanceMult()RTTIfloat DynamicTargetUpdateTimer()RTTIfloat DynamicTargetUpdateDistance()RTTIfloat MinDistance()RTTIfloat DeadAngle()RTTIfloat MaxPathLength()RTTIbool AvoidThreatIgnoringDirection()RTTIbool DontUseStop()RTTIbool IgnoreNavigation()RTTIbool UseOffMeshBlockedTags()RTTIbool IgnoreCollisionAvoidance()RTTIbool SymmetricAnglesScores()RTTIbool DontUseStart()RTTIbool IgnoreSpotReservation()RTTIbool IgnoreRestrictedMovementArea()RTTIbool UseOffMeshAllowedTags()RTTIbool IgnoreLoSPrecheck()RTTIbool AvoidSafeArea()RTTIbool UseFollowSlots()RTTIbool AvoidThreat()RTTIbool CalculateStartTangent()RTTIbool AvoidObstacleWithinTolerance()RTTIbool StopOnObstacle()RTTIbool GetOutOfWay()RTTI