BlackICE Scripting

class game.data

MovementPolicy_Record

game.data.MovementPolicy_Record

  • 0 properties
  • 60 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIRingType_Record> Ring() RTTI
  • game.data.AIRingType_Record? RingHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> StrafingTarget() RTTI
  • game.data.AIActionTarget_Record? StrafingTargetHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> DestinationOrientationPosition() RTTI
  • game.data.AIActionTarget_Record? DestinationOrientationPositionHandle() RTTI
  • void BlockedTags(out WeakHandle<game.data.MovementPolicyTagList_Record>[] outList) RTTI
  • int GetBlockedTagsCount() RTTI
  • WeakHandle<game.data.MovementPolicyTagList_Record> GetBlockedTagsItem(int index) RTTI
  • game.data.MovementPolicyTagList_Record? GetBlockedTagsItemHandle(int index) RTTI
  • bool BlockedTagsContains(WeakHandle<game.data.MovementPolicyTagList_Record> item) RTTI
  • void AllowedTags(out WeakHandle<game.data.MovementPolicyTagList_Record>[] outList) RTTI
  • int GetAllowedTagsCount() RTTI
  • WeakHandle<game.data.MovementPolicyTagList_Record> GetAllowedTagsItem(int index) RTTI
  • game.data.MovementPolicyTagList_Record? GetAllowedTagsItemHandle(int index) RTTI
  • bool AllowedTagsContains(WeakHandle<game.data.MovementPolicyTagList_Record> item) RTTI
  • CName KeepLineOfSight() RTTI
  • CName MovementType() RTTI
  • CName LineOfSightPointPreference() RTTI
  • CName CirclingDirection() RTTI
  • CName MaxPathLengthToDirectDistanceRatioCurve() RTTI
  • CName DebugName() RTTI
  • Vector3 SpatialHintMults() RTTI
  • float Tolerance() RTTI
  • float StrafingPredictionTime() RTTI
  • float Distance() RTTI
  • float ZDiff() RTTI
  • float AvoidThreatRange() RTTI
  • float RingToleranceMult() RTTI
  • float RingToleranceOffset() RTTI
  • float AvoidThreatCost() RTTI
  • float RingDistanceOffset() RTTI
  • float StrafingRotationOffset() RTTI
  • float StrafingPredictionVelocityMax() RTTI
  • float RingDistanceMult() RTTI
  • float DynamicTargetUpdateTimer() RTTI
  • float DynamicTargetUpdateDistance() RTTI
  • float MinDistance() RTTI
  • float DeadAngle() RTTI
  • float MaxPathLength() RTTI
  • bool AvoidThreatIgnoringDirection() RTTI
  • bool DontUseStop() RTTI
  • bool IgnoreNavigation() RTTI
  • bool UseOffMeshBlockedTags() RTTI
  • bool IgnoreCollisionAvoidance() RTTI
  • bool SymmetricAnglesScores() RTTI
  • bool DontUseStart() RTTI
  • bool IgnoreSpotReservation() RTTI
  • bool IgnoreRestrictedMovementArea() RTTI
  • bool UseOffMeshAllowedTags() RTTI
  • bool IgnoreLoSPrecheck() RTTI
  • bool AvoidSafeArea() RTTI
  • bool UseFollowSlots() RTTI
  • bool AvoidThreat() RTTI
  • bool CalculateStartTangent() RTTI
  • bool AvoidObstacleWithinTolerance() RTTI
  • bool StopOnObstacle() RTTI
  • bool GetOutOfWay() RTTI