BlackICE Scripting

class game.data

MutablePoolValueModifier_Record

game.data.MutablePoolValueModifier_Record

  • 0 properties
  • 24 functions

Extends game.data.PoolValueModifier_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.StatModifier_Record> EnabledMod() RTTI
  • game.data.StatModifier_Record? EnabledModHandle() RTTI
  • WeakHandle<game.data.StatModifier_Record> DelayOnChangeMod() RTTI
  • game.data.StatModifier_Record? DelayOnChangeModHandle() RTTI
  • void StartDelayMods(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStartDelayModsCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStartDelayModsItem(int index) RTTI
  • game.data.StatModifier_Record? GetStartDelayModsItemHandle(int index) RTTI
  • bool StartDelayModsContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void RangeEndMods(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetRangeEndModsCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetRangeEndModsItem(int index) RTTI
  • game.data.StatModifier_Record? GetRangeEndModsItemHandle(int index) RTTI
  • bool RangeEndModsContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void RangeBeginMods(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetRangeBeginModsCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetRangeBeginModsItem(int index) RTTI
  • game.data.StatModifier_Record? GetRangeBeginModsItemHandle(int index) RTTI
  • bool RangeBeginModsContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void ValuePerSecMods(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetValuePerSecModsCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetValuePerSecModsItem(int index) RTTI
  • game.data.StatModifier_Record? GetValuePerSecModsItemHandle(int index) RTTI
  • bool ValuePerSecModsContains(WeakHandle<game.data.StatModifier_Record> item) RTTI