class game.data
ParticleDamage_Record
game.data.ParticleDamage_Record
- 0 properties
- 4 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Attack_Record> Attack()RTTIgame.data.Attack_Record? AttackHandle()RTTIre.Hooks.Place( "gamedataParticleDamage_Record", "AttackHandle", (ParticleDamage_Record_AttackHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Attack_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ParticleDamage_Record_AttackHandle( game.data.ParticleDamage_Record self );red.ResourceReferenceScriptToken ParticlePath()RTTIre.Hooks.Place( "gamedataParticleDamage_Record", "ParticlePath", (ParticleDamage_Record_ParticlePath x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ParticleDamage_Record_ParticlePath( game.data.ParticleDamage_Record self );float Cooldown()RTTIre.Hooks.Place( "gamedataParticleDamage_Record", "Cooldown", (ParticleDamage_Record_Cooldown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ParticleDamage_Record_Cooldown( game.data.ParticleDamage_Record self );