class game.data
Attack_Record
game.data.Attack_Record
- 0 properties
- 33 functions
- 2 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string UserDataPath()RTTIre.Hooks.Place( "gamedataAttack_Record", "UserDataPath", (Attack_Record_UserDataPath x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_UserDataPath( game.data.Attack_Record self );WeakHandle<game.data.DamageType_Record> DamageType()RTTIgame.data.DamageType_Record? DamageTypeHandle()RTTIre.Hooks.Place( "gamedataAttack_Record", "DamageTypeHandle", (Attack_Record_DamageTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DamageType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_DamageTypeHandle( game.data.Attack_Record self );WeakHandle<game.data.AttackType_Record> AttackType()RTTIgame.data.AttackType_Record? AttackTypeHandle()RTTIre.Hooks.Place( "gamedataAttack_Record", "AttackTypeHandle", (Attack_Record_AttackTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttackType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_AttackTypeHandle( game.data.Attack_Record self );void StatusEffects(out WeakHandle<game.data.StatusEffectAttackData_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAttack_Record", "StatusEffects", (Attack_Record_StatusEffects x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_StatusEffects( game.data.Attack_Record self, WeakHandle<game.data.StatusEffectAttackData_Record>[] outList );int GetStatusEffectsCount()RTTIre.Hooks.Place( "gamedataAttack_Record", "GetStatusEffectsCount", (Attack_Record_GetStatusEffectsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetStatusEffectsCount( game.data.Attack_Record self );WeakHandle<game.data.StatusEffectAttackData_Record> GetStatusEffectsItem(int index)RTTIgame.data.StatusEffectAttackData_Record? GetStatusEffectsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAttack_Record", "GetStatusEffectsItemHandle", (Attack_Record_GetStatusEffectsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffectAttackData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetStatusEffectsItemHandle( game.data.Attack_Record self, int index );bool StatusEffectsContains(WeakHandle<game.data.StatusEffectAttackData_Record> item)RTTIre.Hooks.Place( "gamedataAttack_Record", "StatusEffectsContains", (Attack_Record_StatusEffectsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_StatusEffectsContains( game.data.Attack_Record self, WeakHandle<game.data.StatusEffectAttackData_Record> item );ListRTTIHitFlags() int GetHitFlagsCount()RTTIre.Hooks.Place( "gamedataAttack_Record", "GetHitFlagsCount", (Attack_Record_GetHitFlagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetHitFlagsCount( game.data.Attack_Record self );string GetHitFlagsItem(int index)RTTIre.Hooks.Place( "gamedataAttack_Record", "GetHitFlagsItem", (Attack_Record_GetHitFlagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetHitFlagsItem( game.data.Attack_Record self, int index );bool HitFlagsContains(string item)RTTIre.Hooks.Place( "gamedataAttack_Record", "HitFlagsContains", (Attack_Record_HitFlagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_HitFlagsContains( game.data.Attack_Record self, string item );void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAttack_Record", "StatModifiers", (Attack_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_StatModifiers( game.data.Attack_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataAttack_Record", "GetStatModifiersCount", (Attack_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetStatModifiersCount( game.data.Attack_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataAttack_Record", "GetStatModifiersItemHandle", (Attack_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetStatModifiersItemHandle( game.data.Attack_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataAttack_Record", "StatModifiersContains", (Attack_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_StatModifiersContains( game.data.Attack_Record self, WeakHandle<game.data.StatModifier_Record> item );void StaminaCost(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAttack_Record", "StaminaCost", (Attack_Record_StaminaCost x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_StaminaCost( game.data.Attack_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStaminaCostCount()RTTIre.Hooks.Place( "gamedataAttack_Record", "GetStaminaCostCount", (Attack_Record_GetStaminaCostCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetStaminaCostCount( game.data.Attack_Record self );WeakHandle<game.data.StatModifier_Record> GetStaminaCostItem(int index)RTTIgame.data.StatModifier_Record? GetStaminaCostItemHandle(int index)RTTIre.Hooks.Place( "gamedataAttack_Record", "GetStaminaCostItemHandle", (Attack_Record_GetStaminaCostItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_GetStaminaCostItemHandle( game.data.Attack_Record self, int index );bool StaminaCostContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataAttack_Record", "StaminaCostContains", (Attack_Record_StaminaCostContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_StaminaCostContains( game.data.Attack_Record self, WeakHandle<game.data.StatModifier_Record> item );CName ClassName()RTTIre.Hooks.Place( "gamedataAttack_Record", "ClassName", (Attack_Record_ClassName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_ClassName( game.data.Attack_Record self );CName AttackName()RTTIre.Hooks.Place( "gamedataAttack_Record", "AttackName", (Attack_Record_AttackName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_AttackName( game.data.Attack_Record self );float PlayerIncomingDamageMultiplier()RTTIre.Hooks.Place( "gamedataAttack_Record", "PlayerIncomingDamageMultiplier", (Attack_Record_PlayerIncomingDamageMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_PlayerIncomingDamageMultiplier( game.data.Attack_Record self );float Velocity()RTTIre.Hooks.Place( "gamedataAttack_Record", "Velocity", (Attack_Record_Velocity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_Velocity( game.data.Attack_Record self );float Range()RTTIre.Hooks.Place( "gamedataAttack_Record", "Range", (Attack_Record_Range x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_Range( game.data.Attack_Record self );int HitReactionSeverityMin()RTTIre.Hooks.Place( "gamedataAttack_Record", "HitReactionSeverityMin", (Attack_Record_HitReactionSeverityMin x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_HitReactionSeverityMin( game.data.Attack_Record self );int HitReactionSeverityMax()RTTIre.Hooks.Place( "gamedataAttack_Record", "HitReactionSeverityMax", (Attack_Record_HitReactionSeverityMax x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_HitReactionSeverityMax( game.data.Attack_Record self );float ExplosionDamageVSVehicles()RTTIre.Hooks.Place( "gamedataAttack_Record", "ExplosionDamageVSVehicles", (Attack_Record_ExplosionDamageVSVehicles x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_ExplosionDamageVSVehicles( game.data.Attack_Record self );bool UseDefaultAimData()RTTIre.Hooks.Place( "gamedataAttack_Record", "UseDefaultAimData", (Attack_Record_UseDefaultAimData x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Record_UseDefaultAimData( game.data.Attack_Record self );