BlackICE Scripting

class game.data

Attack_Record

game.data.Attack_Record

  • 0 properties
  • 33 functions
  • 2 derived classes

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string UserDataPath() RTTI
  • WeakHandle<game.data.DamageType_Record> DamageType() RTTI
  • game.data.DamageType_Record? DamageTypeHandle() RTTI
  • WeakHandle<game.data.AttackType_Record> AttackType() RTTI
  • game.data.AttackType_Record? AttackTypeHandle() RTTI
  • void StatusEffects(out WeakHandle<game.data.StatusEffectAttackData_Record>[] outList) RTTI
  • int GetStatusEffectsCount() RTTI
  • WeakHandle<game.data.StatusEffectAttackData_Record> GetStatusEffectsItem(int index) RTTI
  • game.data.StatusEffectAttackData_Record? GetStatusEffectsItemHandle(int index) RTTI
  • bool StatusEffectsContains(WeakHandle<game.data.StatusEffectAttackData_Record> item) RTTI
  • List HitFlags() RTTI
  • int GetHitFlagsCount() RTTI
  • string GetHitFlagsItem(int index) RTTI
  • bool HitFlagsContains(string item) RTTI
  • void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStatModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetStatModifiersItemHandle(int index) RTTI
  • bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void StaminaCost(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStaminaCostCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStaminaCostItem(int index) RTTI
  • game.data.StatModifier_Record? GetStaminaCostItemHandle(int index) RTTI
  • bool StaminaCostContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • CName ClassName() RTTI
  • CName AttackName() RTTI
  • float PlayerIncomingDamageMultiplier() RTTI
  • float Velocity() RTTI
  • float Range() RTTI
  • int HitReactionSeverityMin() RTTI
  • int HitReactionSeverityMax() RTTI
  • float ExplosionDamageVSVehicles() RTTI
  • bool UseDefaultAimData() RTTI