class game.data
PlayerBuild_Record
game.data.PlayerBuild_Record
- 0 properties
- 11 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string EnumComment()RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "EnumComment", (PlayerBuild_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_EnumComment( game.data.PlayerBuild_Record self );WeakHandle<game.data.ChoiceCaptionIconPart_Record> CaptionIcon()RTTIgame.data.ChoiceCaptionIconPart_Record? CaptionIconHandle()RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "CaptionIconHandle", (PlayerBuild_Record_CaptionIconHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ChoiceCaptionIconPart_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_CaptionIconHandle( game.data.PlayerBuild_Record self );void Proficiencies(out WeakHandle<game.data.Proficiency_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataPlayerBuild_Record", "Proficiencies", (PlayerBuild_Record_Proficiencies x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_Proficiencies( game.data.PlayerBuild_Record self, WeakHandle<game.data.Proficiency_Record>[] outList );int GetProficienciesCount()RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "GetProficienciesCount", (PlayerBuild_Record_GetProficienciesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_GetProficienciesCount( game.data.PlayerBuild_Record self );WeakHandle<game.data.Proficiency_Record> GetProficienciesItem(int index)RTTIgame.data.Proficiency_Record? GetProficienciesItemHandle(int index)RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "GetProficienciesItemHandle", (PlayerBuild_Record_GetProficienciesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Proficiency_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_GetProficienciesItemHandle( game.data.PlayerBuild_Record self, int index );bool ProficienciesContains(WeakHandle<game.data.Proficiency_Record> item)RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "ProficienciesContains", (PlayerBuild_Record_ProficienciesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_ProficienciesContains( game.data.PlayerBuild_Record self, WeakHandle<game.data.Proficiency_Record> item );CName DisplayName()RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "DisplayName", (PlayerBuild_Record_DisplayName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_DisplayName( game.data.PlayerBuild_Record self );CName EnumName()RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "EnumName", (PlayerBuild_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_EnumName( game.data.PlayerBuild_Record self );game.data.PlayerBuild Type()RTTIre.Hooks.Place( "gamedataPlayerBuild_Record", "Type", (PlayerBuild_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PlayerBuild>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerBuild_Record_Type( game.data.PlayerBuild_Record self );