BlackICE Scripting

class game.data

Proficiency_Record

game.data.Proficiency_Record

  • 0 properties
  • 30 functions
  • 1 derived class

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string Loc_desc_key() RTTI
  • string Loc_name_key() RTTI
  • string EnumComment() RTTI
  • string DisplayName() RTTI
  • WeakHandle<game.data.Trait_Record> Trait() RTTI
  • game.data.Trait_Record? TraitHandle() RTTI
  • WeakHandle<game.data.Stat_Record> TiedAttribute() RTTI
  • game.data.Stat_Record? TiedAttributeHandle() RTTI
  • void PerkAreas(out WeakHandle<game.data.PerkArea_Record>[] outList) RTTI
  • int GetPerkAreasCount() RTTI
  • WeakHandle<game.data.PerkArea_Record> GetPerkAreasItem(int index) RTTI
  • game.data.PerkArea_Record? GetPerkAreasItemHandle(int index) RTTI
  • bool PerkAreasContains(WeakHandle<game.data.PerkArea_Record> item) RTTI
  • void PassiveBonuses(out WeakHandle<game.data.PassiveProficiencyBonus_Record>[] outList) RTTI
  • int GetPassiveBonusesCount() RTTI
  • WeakHandle<game.data.PassiveProficiencyBonus_Record> GetPassiveBonusesItem(int index) RTTI
  • game.data.PassiveProficiencyBonus_Record? GetPassiveBonusesItemHandle(int index) RTTI
  • bool PassiveBonusesContains(WeakHandle<game.data.PassiveProficiencyBonus_Record> item) RTTI
  • void Packages(out WeakHandle<game.data.GameplayLogicPackage_Record>[] outList) RTTI
  • int GetPackagesCount() RTTI
  • WeakHandle<game.data.GameplayLogicPackage_Record> GetPackagesItem(int index) RTTI
  • game.data.GameplayLogicPackage_Record? GetPackagesItemHandle(int index) RTTI
  • bool PackagesContains(WeakHandle<game.data.GameplayLogicPackage_Record> item) RTTI
  • CName EnumName() RTTI
  • CName CurveSetName() RTTI
  • CName CurveName() RTTI
  • CName IconPath() RTTI
  • int MaxLevel() RTTI
  • int MinLevel() RTTI
  • game.data.ProficiencyType Type() RTTI