class game.data
Proficiency_Record
game.data.Proficiency_Record
- 0 properties
- 30 functions
- 1 derived class
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string Loc_desc_key()RTTIre.Hooks.Place( "gamedataProficiency_Record", "Loc_desc_key", (Proficiency_Record_Loc_desc_key x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_Loc_desc_key( game.data.Proficiency_Record self );string Loc_name_key()RTTIre.Hooks.Place( "gamedataProficiency_Record", "Loc_name_key", (Proficiency_Record_Loc_name_key x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_Loc_name_key( game.data.Proficiency_Record self );string EnumComment()RTTIre.Hooks.Place( "gamedataProficiency_Record", "EnumComment", (Proficiency_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_EnumComment( game.data.Proficiency_Record self );string DisplayName()RTTIre.Hooks.Place( "gamedataProficiency_Record", "DisplayName", (Proficiency_Record_DisplayName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_DisplayName( game.data.Proficiency_Record self );WeakHandle<game.data.Trait_Record> Trait()RTTIgame.data.Trait_Record? TraitHandle()RTTIre.Hooks.Place( "gamedataProficiency_Record", "TraitHandle", (Proficiency_Record_TraitHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Trait_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_TraitHandle( game.data.Proficiency_Record self );WeakHandle<game.data.Stat_Record> TiedAttribute()RTTIgame.data.Stat_Record? TiedAttributeHandle()RTTIre.Hooks.Place( "gamedataProficiency_Record", "TiedAttributeHandle", (Proficiency_Record_TiedAttributeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_TiedAttributeHandle( game.data.Proficiency_Record self );void PerkAreas(out WeakHandle<game.data.PerkArea_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataProficiency_Record", "PerkAreas", (Proficiency_Record_PerkAreas x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_PerkAreas( game.data.Proficiency_Record self, WeakHandle<game.data.PerkArea_Record>[] outList );int GetPerkAreasCount()RTTIre.Hooks.Place( "gamedataProficiency_Record", "GetPerkAreasCount", (Proficiency_Record_GetPerkAreasCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_GetPerkAreasCount( game.data.Proficiency_Record self );WeakHandle<game.data.PerkArea_Record> GetPerkAreasItem(int index)RTTIgame.data.PerkArea_Record? GetPerkAreasItemHandle(int index)RTTIre.Hooks.Place( "gamedataProficiency_Record", "GetPerkAreasItemHandle", (Proficiency_Record_GetPerkAreasItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PerkArea_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_GetPerkAreasItemHandle( game.data.Proficiency_Record self, int index );bool PerkAreasContains(WeakHandle<game.data.PerkArea_Record> item)RTTIre.Hooks.Place( "gamedataProficiency_Record", "PerkAreasContains", (Proficiency_Record_PerkAreasContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_PerkAreasContains( game.data.Proficiency_Record self, WeakHandle<game.data.PerkArea_Record> item );void PassiveBonuses(out WeakHandle<game.data.PassiveProficiencyBonus_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataProficiency_Record", "PassiveBonuses", (Proficiency_Record_PassiveBonuses x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_PassiveBonuses( game.data.Proficiency_Record self, WeakHandle<game.data.PassiveProficiencyBonus_Record>[] outList );int GetPassiveBonusesCount()RTTIre.Hooks.Place( "gamedataProficiency_Record", "GetPassiveBonusesCount", (Proficiency_Record_GetPassiveBonusesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_GetPassiveBonusesCount( game.data.Proficiency_Record self );WeakHandle<game.data.PassiveProficiencyBonus_Record> GetPassiveBonusesItem(int index)RTTIgame.data.PassiveProficiencyBonus_Record? GetPassiveBonusesItemHandle(int index)RTTIre.Hooks.Place( "gamedataProficiency_Record", "GetPassiveBonusesItemHandle", (Proficiency_Record_GetPassiveBonusesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PassiveProficiencyBonus_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_GetPassiveBonusesItemHandle( game.data.Proficiency_Record self, int index );bool PassiveBonusesContains(WeakHandle<game.data.PassiveProficiencyBonus_Record> item)RTTIre.Hooks.Place( "gamedataProficiency_Record", "PassiveBonusesContains", (Proficiency_Record_PassiveBonusesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_PassiveBonusesContains( game.data.Proficiency_Record self, WeakHandle<game.data.PassiveProficiencyBonus_Record> item );void Packages(out WeakHandle<game.data.GameplayLogicPackage_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataProficiency_Record", "Packages", (Proficiency_Record_Packages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_Packages( game.data.Proficiency_Record self, WeakHandle<game.data.GameplayLogicPackage_Record>[] outList );int GetPackagesCount()RTTIre.Hooks.Place( "gamedataProficiency_Record", "GetPackagesCount", (Proficiency_Record_GetPackagesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_GetPackagesCount( game.data.Proficiency_Record self );WeakHandle<game.data.GameplayLogicPackage_Record> GetPackagesItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetPackagesItemHandle(int index)RTTIre.Hooks.Place( "gamedataProficiency_Record", "GetPackagesItemHandle", (Proficiency_Record_GetPackagesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayLogicPackage_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_GetPackagesItemHandle( game.data.Proficiency_Record self, int index );bool PackagesContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTIre.Hooks.Place( "gamedataProficiency_Record", "PackagesContains", (Proficiency_Record_PackagesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_PackagesContains( game.data.Proficiency_Record self, WeakHandle<game.data.GameplayLogicPackage_Record> item );CName EnumName()RTTIre.Hooks.Place( "gamedataProficiency_Record", "EnumName", (Proficiency_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_EnumName( game.data.Proficiency_Record self );CName CurveSetName()RTTIre.Hooks.Place( "gamedataProficiency_Record", "CurveSetName", (Proficiency_Record_CurveSetName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_CurveSetName( game.data.Proficiency_Record self );CName CurveName()RTTIre.Hooks.Place( "gamedataProficiency_Record", "CurveName", (Proficiency_Record_CurveName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_CurveName( game.data.Proficiency_Record self );CName IconPath()RTTIre.Hooks.Place( "gamedataProficiency_Record", "IconPath", (Proficiency_Record_IconPath x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_IconPath( game.data.Proficiency_Record self );int MaxLevel()RTTIre.Hooks.Place( "gamedataProficiency_Record", "MaxLevel", (Proficiency_Record_MaxLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_MaxLevel( game.data.Proficiency_Record self );int MinLevel()RTTIre.Hooks.Place( "gamedataProficiency_Record", "MinLevel", (Proficiency_Record_MinLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_MinLevel( game.data.Proficiency_Record self );game.data.ProficiencyType Type()RTTIre.Hooks.Place( "gamedataProficiency_Record", "Type", (Proficiency_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ProficiencyType>(); } ); [Msgpack.Gen] public readonly partial record struct Proficiency_Record_Type( game.data.Proficiency_Record self );