class game.data
PreventionFallbackUnitData_Record
game.data.PreventionFallbackUnitData_Record
- 0 properties
- 4 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Character_Record> CharacterRecord()RTTIgame.data.Character_Record? CharacterRecordHandle()RTTIre.Hooks.Place( "gamedataPreventionFallbackUnitData_Record", "CharacterRecordHandle", (PreventionFallbackUnitData_Record_CharacterRecordHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Character_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionFallbackUnitData_Record_CharacterRecordHandle( game.data.PreventionFallbackUnitData_Record self );float MinSpawnRange()RTTIre.Hooks.Place( "gamedataPreventionFallbackUnitData_Record", "MinSpawnRange", (PreventionFallbackUnitData_Record_MinSpawnRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionFallbackUnitData_Record_MinSpawnRange( game.data.PreventionFallbackUnitData_Record self );int UnitsCount()RTTIre.Hooks.Place( "gamedataPreventionFallbackUnitData_Record", "UnitsCount", (PreventionFallbackUnitData_Record_UnitsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionFallbackUnitData_Record_UnitsCount( game.data.PreventionFallbackUnitData_Record self );