BlackICE Scripting

class game.data

PreventionHeatTable_Record

game.data.PreventionHeatTable_Record

  • 0 properties
  • 71 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string DisplayName() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy0() RTTI
  • game.data.StrategyData_Record? Strategy0Handle() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy1() RTTI
  • game.data.StrategyData_Record? Strategy1Handle() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy2() RTTI
  • game.data.StrategyData_Record? Strategy2Handle() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy3() RTTI
  • game.data.StrategyData_Record? Strategy3Handle() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy4() RTTI
  • game.data.StrategyData_Record? Strategy4Handle() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy5() RTTI
  • game.data.StrategyData_Record? Strategy5Handle() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy6() RTTI
  • game.data.StrategyData_Record? Strategy6Handle() RTTI
  • WeakHandle<game.data.StrategyData_Record> Strategy7() RTTI
  • game.data.StrategyData_Record? Strategy7Handle() RTTI
  • Vector2 AvSpawnRange() RTTI
  • float HeatExplosionPolice() RTTI
  • int RoadblockT2TicketAmount() RTTI
  • float HeatKillMaxTac() RTTI
  • float VehicleSpawnCooldown() RTTI
  • float AvMaxDistanceForNewRequest() RTTI
  • float HeatShootMaxTac() RTTI
  • float StateBlinkingStarTime() RTTI
  • int RoadblockT1TicketAmount() RTTI
  • float CrimeAreaRadius() RTTI
  • float AvMinDistToSpawnedAV() RTTI
  • int SpawnedEngagedCars() RTTI
  • float CivVehicleCrimeScoreMultiplier() RTTI
  • float HeatKillCiv() RTTI
  • float HeatQuickHackPolice() RTTI
  • float RoadblockT3Cooldown() RTTI
  • float HeatRangeAttackCiv() RTTI
  • float HeatCrimeScoreResetTime() RTTI
  • int MaxUnitFallbackCount() RTTI
  • float HeatHijackVehicle() RTTI
  • int MaxUnitCount() RTTI
  • float HeatExplosionCiv() RTTI
  • float HeatRangeAttackPolice() RTTI
  • float RoadblockT2Cooldown() RTTI
  • float HeatMeleAttackCiv() RTTI
  • int SpawnedSupportCars() RTTI
  • float AvCooldown() RTTI
  • float VehicleTicketCooldown() RTTI
  • int FallbackVehicleSpawnFailedAttempts() RTTI
  • float PoliceVehicleCrimeScoreMultiplier() RTTI
  • int AvSpawnPointsPerRequest() RTTI
  • float StateBufferTimer() RTTI
  • int RoadblockT3TicketAmount() RTTI
  • float HeatThresholdCapacity() RTTI
  • float HeatKillPolice() RTTI
  • float HeatQuickHackCiv() RTTI
  • float HeatStealPoliceVehicle() RTTI
  • float RoadblockT1Cooldown() RTTI
  • float HeatMeleAttackPolice() RTTI
  • float StateGreyStarTime() RTTI
  • int VehicleTicketsAmount() RTTI
  • float FallbackMaxDistanceToRoad() RTTI
  • float FallbackMaxHeightDifference() RTTI
  • float FallbackMaxDistanceForHeight() RTTI
  • float IdleStateTransitionDelay() RTTI
  • float IntroRadioStateTransitionDelay() RTTI
  • float HackLoopTimeToHack() RTTI
  • float HackLoopTimeToHack2() RTTI
  • float HackLoopTimeToHack3() RTTI
  • float HackLoopHackDuration() RTTI
  • float HackLoopDurationInGoodSpot() RTTI
  • float HackLoopPlayerVehicleMaxtacDistance() RTTI
  • float TimeBetweenAVSpawnsAfterEncounter() RTTI
  • bool IsVehicleHackingLoopEnabled() RTTI