BlackICE Scripting

class game.data

RandomVariant_Record

game.data.RandomVariant_Record

  • 0 properties
  • 16 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void VariantPrereqs(out WeakHandle<game.data.IPrereq_Record>[] outList) RTTI
  • int GetVariantPrereqsCount() RTTI
  • WeakHandle<game.data.IPrereq_Record> GetVariantPrereqsItem(int index) RTTI
  • game.data.IPrereq_Record? GetVariantPrereqsItemHandle(int index) RTTI
  • bool VariantPrereqsContains(WeakHandle<game.data.IPrereq_Record> item) RTTI
  • void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStatModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetStatModifiersItemHandle(int index) RTTI
  • bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void StatModifierGroups(out WeakHandle<game.data.StatModifierGroup_Record>[] outList) RTTI
  • int GetStatModifierGroupsCount() RTTI
  • WeakHandle<game.data.StatModifierGroup_Record> GetStatModifierGroupsItem(int index) RTTI
  • game.data.StatModifierGroup_Record? GetStatModifierGroupsItemHandle(int index) RTTI
  • bool StatModifierGroupsContains(WeakHandle<game.data.StatModifierGroup_Record> item) RTTI
  • float Weight() RTTI