class game.data
RandomVariant_Record
game.data.RandomVariant_Record
- 0 properties
- 16 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void VariantPrereqs(out WeakHandle<game.data.IPrereq_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRandomVariant_Record", "VariantPrereqs", (RandomVariant_Record_VariantPrereqs x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_VariantPrereqs( game.data.RandomVariant_Record self, WeakHandle<game.data.IPrereq_Record>[] outList );int GetVariantPrereqsCount()RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "GetVariantPrereqsCount", (RandomVariant_Record_GetVariantPrereqsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_GetVariantPrereqsCount( game.data.RandomVariant_Record self );WeakHandle<game.data.IPrereq_Record> GetVariantPrereqsItem(int index)RTTIgame.data.IPrereq_Record? GetVariantPrereqsItemHandle(int index)RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "GetVariantPrereqsItemHandle", (RandomVariant_Record_GetVariantPrereqsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_GetVariantPrereqsItemHandle( game.data.RandomVariant_Record self, int index );bool VariantPrereqsContains(WeakHandle<game.data.IPrereq_Record> item)RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "VariantPrereqsContains", (RandomVariant_Record_VariantPrereqsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_VariantPrereqsContains( game.data.RandomVariant_Record self, WeakHandle<game.data.IPrereq_Record> item );void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRandomVariant_Record", "StatModifiers", (RandomVariant_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_StatModifiers( game.data.RandomVariant_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "GetStatModifiersCount", (RandomVariant_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_GetStatModifiersCount( game.data.RandomVariant_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "GetStatModifiersItemHandle", (RandomVariant_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_GetStatModifiersItemHandle( game.data.RandomVariant_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "StatModifiersContains", (RandomVariant_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_StatModifiersContains( game.data.RandomVariant_Record self, WeakHandle<game.data.StatModifier_Record> item );void StatModifierGroups(out WeakHandle<game.data.StatModifierGroup_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRandomVariant_Record", "StatModifierGroups", (RandomVariant_Record_StatModifierGroups x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_StatModifierGroups( game.data.RandomVariant_Record self, WeakHandle<game.data.StatModifierGroup_Record>[] outList );int GetStatModifierGroupsCount()RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "GetStatModifierGroupsCount", (RandomVariant_Record_GetStatModifierGroupsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_GetStatModifierGroupsCount( game.data.RandomVariant_Record self );WeakHandle<game.data.StatModifierGroup_Record> GetStatModifierGroupsItem(int index)RTTIgame.data.StatModifierGroup_Record? GetStatModifierGroupsItemHandle(int index)RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "GetStatModifierGroupsItemHandle", (RandomVariant_Record_GetStatModifierGroupsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifierGroup_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_GetStatModifierGroupsItemHandle( game.data.RandomVariant_Record self, int index );bool StatModifierGroupsContains(WeakHandle<game.data.StatModifierGroup_Record> item)RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "StatModifierGroupsContains", (RandomVariant_Record_StatModifierGroupsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_StatModifierGroupsContains( game.data.RandomVariant_Record self, WeakHandle<game.data.StatModifierGroup_Record> item );float Weight()RTTIre.Hooks.Place( "gamedataRandomVariant_Record", "Weight", (RandomVariant_Record_Weight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct RandomVariant_Record_Weight( game.data.RandomVariant_Record self );