class game.data
RewardSet_Record
game.data.RewardSet_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void RewardItems(out WeakHandle<game.data.Item_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardSet_Record", "RewardItems", (RewardSet_Record_RewardItems x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardSet_Record_RewardItems( game.data.RewardSet_Record self, WeakHandle<game.data.Item_Record>[] outList );int GetRewardItemsCount()RTTIre.Hooks.Place( "gamedataRewardSet_Record", "GetRewardItemsCount", (RewardSet_Record_GetRewardItemsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardSet_Record_GetRewardItemsCount( game.data.RewardSet_Record self );WeakHandle<game.data.Item_Record> GetRewardItemsItem(int index)RTTIgame.data.Item_Record? GetRewardItemsItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardSet_Record", "GetRewardItemsItemHandle", (RewardSet_Record_GetRewardItemsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardSet_Record_GetRewardItemsItemHandle( game.data.RewardSet_Record self, int index );bool RewardItemsContains(WeakHandle<game.data.Item_Record> item)RTTIre.Hooks.Place( "gamedataRewardSet_Record", "RewardItemsContains", (RewardSet_Record_RewardItemsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardSet_Record_RewardItemsContains( game.data.RewardSet_Record self, WeakHandle<game.data.Item_Record> item );