class game.data
Rule_Record
game.data.Rule_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StimType_Record> Stimulus()RTTIgame.data.StimType_Record? StimulusHandle()RTTIre.Hooks.Place( "gamedataRule_Record", "StimulusHandle", (Rule_Record_StimulusHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StimType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Rule_Record_StimulusHandle( game.data.Rule_Record self );WeakHandle<game.data.Output_Record> Output()RTTIgame.data.Output_Record? OutputHandle()RTTIre.Hooks.Place( "gamedataRule_Record", "OutputHandle", (Rule_Record_OutputHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Output_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Rule_Record_OutputHandle( game.data.Rule_Record self );CName WorkspotOutput()RTTIre.Hooks.Place( "gamedataRule_Record", "WorkspotOutput", (Rule_Record_WorkspotOutput x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Rule_Record_WorkspotOutput( game.data.Rule_Record self );float Cooldown()RTTIre.Hooks.Place( "gamedataRule_Record", "Cooldown", (Rule_Record_Cooldown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Rule_Record_Cooldown( game.data.Rule_Record self );