class game.data
ShooterBackground_Record
game.data.ShooterBackground_Record
- 0 properties
- 7 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void LayerList(out WeakHandle<game.data.ShooterLayerInfo_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataShooterBackground_Record", "LayerList", (ShooterBackground_Record_LayerList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBackground_Record_LayerList( game.data.ShooterBackground_Record self, WeakHandle<game.data.ShooterLayerInfo_Record>[] outList );int GetLayerListCount()RTTIre.Hooks.Place( "gamedataShooterBackground_Record", "GetLayerListCount", (ShooterBackground_Record_GetLayerListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBackground_Record_GetLayerListCount( game.data.ShooterBackground_Record self );WeakHandle<game.data.ShooterLayerInfo_Record> GetLayerListItem(int index)RTTIgame.data.ShooterLayerInfo_Record? GetLayerListItemHandle(int index)RTTIre.Hooks.Place( "gamedataShooterBackground_Record", "GetLayerListItemHandle", (ShooterBackground_Record_GetLayerListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ShooterLayerInfo_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBackground_Record_GetLayerListItemHandle( game.data.ShooterBackground_Record self, int index );bool LayerListContains(WeakHandle<game.data.ShooterLayerInfo_Record> item)RTTIre.Hooks.Place( "gamedataShooterBackground_Record", "LayerListContains", (ShooterBackground_Record_LayerListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBackground_Record_LayerListContains( game.data.ShooterBackground_Record self, WeakHandle<game.data.ShooterLayerInfo_Record> item );CName StartSFX()RTTIre.Hooks.Place( "gamedataShooterBackground_Record", "StartSFX", (ShooterBackground_Record_StartSFX x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBackground_Record_StartSFX( game.data.ShooterBackground_Record self );CName StopSFX()RTTIre.Hooks.Place( "gamedataShooterBackground_Record", "StopSFX", (ShooterBackground_Record_StopSFX x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBackground_Record_StopSFX( game.data.ShooterBackground_Record self );