class game.data
ShooterBullet_Record
game.data.ShooterBullet_Record
- 0 properties
- 7 functions
Extends game.data.ShooterObject_Record game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string LibraryWidget()RTTIre.Hooks.Place( "gamedataShooterBullet_Record", "LibraryWidget", (ShooterBullet_Record_LibraryWidget x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBullet_Record_LibraryWidget( game.data.ShooterBullet_Record self );float Speed()RTTIre.Hooks.Place( "gamedataShooterBullet_Record", "Speed", (ShooterBullet_Record_Speed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBullet_Record_Speed( game.data.ShooterBullet_Record self );float Scale()RTTIre.Hooks.Place( "gamedataShooterBullet_Record", "Scale", (ShooterBullet_Record_Scale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBullet_Record_Scale( game.data.ShooterBullet_Record self );float ExplosionRange()RTTIre.Hooks.Place( "gamedataShooterBullet_Record", "ExplosionRange", (ShooterBullet_Record_ExplosionRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBullet_Record_ExplosionRange( game.data.ShooterBullet_Record self );float SpecialValue()RTTIre.Hooks.Place( "gamedataShooterBullet_Record", "SpecialValue", (ShooterBullet_Record_SpecialValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBullet_Record_SpecialValue( game.data.ShooterBullet_Record self );float Value()RTTIre.Hooks.Place( "gamedataShooterBullet_Record", "Value", (ShooterBullet_Record_Value x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBullet_Record_Value( game.data.ShooterBullet_Record self );float Damage()RTTIre.Hooks.Place( "gamedataShooterBullet_Record", "Damage", (ShooterBullet_Record_Damage x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterBullet_Record_Damage( game.data.ShooterBullet_Record self );