class game.data
ShooterObject_Record
game.data.ShooterObject_Record
- 0 properties
- 3 functions
- 4 derived classes
Extends game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.ShooterAI_Record, game.data.ShooterBullet_Record, game.data.ShooterPowerup_Record, game.data.ShooterVFX_Record
Properties
None.
Functions
float Max_gravity()RTTIre.Hooks.Place( "gamedataShooterObject_Record", "Max_gravity", (ShooterObject_Record_Max_gravity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterObject_Record_Max_gravity( game.data.ShooterObject_Record self );float Score()RTTIre.Hooks.Place( "gamedataShooterObject_Record", "Score", (ShooterObject_Record_Score x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterObject_Record_Score( game.data.ShooterObject_Record self );float Gravity()RTTIre.Hooks.Place( "gamedataShooterObject_Record", "Gravity", (ShooterObject_Record_Gravity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterObject_Record_Gravity( game.data.ShooterObject_Record self );