class game.data
ShooterLevel_Record
game.data.ShooterLevel_Record
- 0 properties
- 9 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string LevelWidget()RTTIre.Hooks.Place( "gamedataShooterLevel_Record", "LevelWidget", (ShooterLevel_Record_LevelWidget x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterLevel_Record_LevelWidget( game.data.ShooterLevel_Record self );string PlatformLibrary()RTTIre.Hooks.Place( "gamedataShooterLevel_Record", "PlatformLibrary", (ShooterLevel_Record_PlatformLibrary x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterLevel_Record_PlatformLibrary( game.data.ShooterLevel_Record self );string VariantType()RTTIre.Hooks.Place( "gamedataShooterLevel_Record", "VariantType", (ShooterLevel_Record_VariantType x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterLevel_Record_VariantType( game.data.ShooterLevel_Record self );WeakHandle<game.data.ShooterBackground_Record> Background()RTTIgame.data.ShooterBackground_Record? BackgroundHandle()RTTIre.Hooks.Place( "gamedataShooterLevel_Record", "BackgroundHandle", (ShooterLevel_Record_BackgroundHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ShooterBackground_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterLevel_Record_BackgroundHandle( game.data.ShooterLevel_Record self );red.ResourceReferenceScriptToken[] PreLoadedResourceList()RTTIint GetPreLoadedResourceListCount()RTTIre.Hooks.Place( "gamedataShooterLevel_Record", "GetPreLoadedResourceListCount", (ShooterLevel_Record_GetPreLoadedResourceListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterLevel_Record_GetPreLoadedResourceListCount( game.data.ShooterLevel_Record self );red.ResourceReferenceScriptToken GetPreLoadedResourceListItem(int index)RTTIre.Hooks.Place( "gamedataShooterLevel_Record", "GetPreLoadedResourceListItem", (ShooterLevel_Record_GetPreLoadedResourceListItem x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterLevel_Record_GetPreLoadedResourceListItem( game.data.ShooterLevel_Record self, int index );int LevelNumber()RTTIre.Hooks.Place( "gamedataShooterLevel_Record", "LevelNumber", (ShooterLevel_Record_LevelNumber x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterLevel_Record_LevelNumber( game.data.ShooterLevel_Record self );