class game.data
ShooterVFXList_Record
game.data.ShooterVFXList_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Data(out WeakHandle<game.data.ShooterVFX_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataShooterVFXList_Record", "Data", (ShooterVFXList_Record_Data x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFXList_Record_Data( game.data.ShooterVFXList_Record self, WeakHandle<game.data.ShooterVFX_Record>[] outList );int GetDataCount()RTTIre.Hooks.Place( "gamedataShooterVFXList_Record", "GetDataCount", (ShooterVFXList_Record_GetDataCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFXList_Record_GetDataCount( game.data.ShooterVFXList_Record self );WeakHandle<game.data.ShooterVFX_Record> GetDataItem(int index)RTTIgame.data.ShooterVFX_Record? GetDataItemHandle(int index)RTTIre.Hooks.Place( "gamedataShooterVFXList_Record", "GetDataItemHandle", (ShooterVFXList_Record_GetDataItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ShooterVFX_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFXList_Record_GetDataItemHandle( game.data.ShooterVFXList_Record self, int index );bool DataContains(WeakHandle<game.data.ShooterVFX_Record> item)RTTIre.Hooks.Place( "gamedataShooterVFXList_Record", "DataContains", (ShooterVFXList_Record_DataContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFXList_Record_DataContains( game.data.ShooterVFXList_Record self, WeakHandle<game.data.ShooterVFX_Record> item );