class game.data
ShooterVFX_Record
game.data.ShooterVFX_Record
- 0 properties
- 4 functions
Extends game.data.ShooterObject_Record game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string LibraryWidget()RTTIre.Hooks.Place( "gamedataShooterVFX_Record", "LibraryWidget", (ShooterVFX_Record_LibraryWidget x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFX_Record_LibraryWidget( game.data.ShooterVFX_Record self );bool AllowCollision()RTTIre.Hooks.Place( "gamedataShooterVFX_Record", "AllowCollision", (ShooterVFX_Record_AllowCollision x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFX_Record_AllowCollision( game.data.ShooterVFX_Record self );bool AllowLoop()RTTIre.Hooks.Place( "gamedataShooterVFX_Record", "AllowLoop", (ShooterVFX_Record_AllowLoop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFX_Record_AllowLoop( game.data.ShooterVFX_Record self );bool AllowSelfReset()RTTIre.Hooks.Place( "gamedataShooterVFX_Record", "AllowSelfReset", (ShooterVFX_Record_AllowSelfReset x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterVFX_Record_AllowSelfReset( game.data.ShooterVFX_Record self );