class game.data
SlotItemPartPreset_Record
game.data.SlotItemPartPreset_Record
- 0 properties
- 9 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> Slot()RTTIgame.data.AttachmentSlot_Record? SlotHandle()RTTIre.Hooks.Place( "gamedataSlotItemPartPreset_Record", "SlotHandle", (SlotItemPartPreset_Record_SlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SlotItemPartPreset_Record_SlotHandle( game.data.SlotItemPartPreset_Record self );WeakHandle<game.data.Item_Record> ItemPartPreset()RTTIgame.data.Item_Record? ItemPartPresetHandle()RTTIre.Hooks.Place( "gamedataSlotItemPartPreset_Record", "ItemPartPresetHandle", (SlotItemPartPreset_Record_ItemPartPresetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SlotItemPartPreset_Record_ItemPartPresetHandle( game.data.SlotItemPartPreset_Record self );void ItemPartList(out WeakHandle<game.data.ItemPartListElement_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataSlotItemPartPreset_Record", "ItemPartList", (SlotItemPartPreset_Record_ItemPartList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlotItemPartPreset_Record_ItemPartList( game.data.SlotItemPartPreset_Record self, WeakHandle<game.data.ItemPartListElement_Record>[] outList );int GetItemPartListCount()RTTIre.Hooks.Place( "gamedataSlotItemPartPreset_Record", "GetItemPartListCount", (SlotItemPartPreset_Record_GetItemPartListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SlotItemPartPreset_Record_GetItemPartListCount( game.data.SlotItemPartPreset_Record self );WeakHandle<game.data.ItemPartListElement_Record> GetItemPartListItem(int index)RTTIgame.data.ItemPartListElement_Record? GetItemPartListItemHandle(int index)RTTIre.Hooks.Place( "gamedataSlotItemPartPreset_Record", "GetItemPartListItemHandle", (SlotItemPartPreset_Record_GetItemPartListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemPartListElement_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SlotItemPartPreset_Record_GetItemPartListItemHandle( game.data.SlotItemPartPreset_Record self, int index );bool ItemPartListContains(WeakHandle<game.data.ItemPartListElement_Record> item)RTTIre.Hooks.Place( "gamedataSlotItemPartPreset_Record", "ItemPartListContains", (SlotItemPartPreset_Record_ItemPartListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SlotItemPartPreset_Record_ItemPartListContains( game.data.SlotItemPartPreset_Record self, WeakHandle<game.data.ItemPartListElement_Record> item );