class game.data
SmartGunHandlerParams_Record
game.data.SmartGunHandlerParams_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Blacklist(out WeakHandle<game.data.AimAssistTargetData_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataSmartGunHandlerParams_Record", "Blacklist", (SmartGunHandlerParams_Record_Blacklist x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunHandlerParams_Record_Blacklist( game.data.SmartGunHandlerParams_Record self, WeakHandle<game.data.AimAssistTargetData_Record>[] outList );int GetBlacklistCount()RTTIre.Hooks.Place( "gamedataSmartGunHandlerParams_Record", "GetBlacklistCount", (SmartGunHandlerParams_Record_GetBlacklistCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunHandlerParams_Record_GetBlacklistCount( game.data.SmartGunHandlerParams_Record self );WeakHandle<game.data.AimAssistTargetData_Record> GetBlacklistItem(int index)RTTIgame.data.AimAssistTargetData_Record? GetBlacklistItemHandle(int index)RTTIre.Hooks.Place( "gamedataSmartGunHandlerParams_Record", "GetBlacklistItemHandle", (SmartGunHandlerParams_Record_GetBlacklistItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AimAssistTargetData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunHandlerParams_Record_GetBlacklistItemHandle( game.data.SmartGunHandlerParams_Record self, int index );bool BlacklistContains(WeakHandle<game.data.AimAssistTargetData_Record> item)RTTIre.Hooks.Place( "gamedataSmartGunHandlerParams_Record", "BlacklistContains", (SmartGunHandlerParams_Record_BlacklistContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunHandlerParams_Record_BlacklistContains( game.data.SmartGunHandlerParams_Record self, WeakHandle<game.data.AimAssistTargetData_Record> item );