class game.data
SpreadInitEffector_Record
game.data.SpreadInitEffector_Record
- 0 properties
- 6 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.ObjectAction_Record> ObjectAction()RTTIgame.data.ObjectAction_Record? ObjectActionHandle()RTTIre.Hooks.Place( "gamedataSpreadInitEffector_Record", "ObjectActionHandle", (SpreadInitEffector_Record_ObjectActionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ObjectAction_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SpreadInitEffector_Record_ObjectActionHandle( game.data.SpreadInitEffector_Record self );int SpreadCount()RTTIre.Hooks.Place( "gamedataSpreadInitEffector_Record", "SpreadCount", (SpreadInitEffector_Record_SpreadCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SpreadInitEffector_Record_SpreadCount( game.data.SpreadInitEffector_Record self );int BonusJumps()RTTIre.Hooks.Place( "gamedataSpreadInitEffector_Record", "BonusJumps", (SpreadInitEffector_Record_BonusJumps x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SpreadInitEffector_Record_BonusJumps( game.data.SpreadInitEffector_Record self );int SpreadDistance()RTTIre.Hooks.Place( "gamedataSpreadInitEffector_Record", "SpreadDistance", (SpreadInitEffector_Record_SpreadDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SpreadInitEffector_Record_SpreadDistance( game.data.SpreadInitEffector_Record self );bool ApplyOverclock()RTTIre.Hooks.Place( "gamedataSpreadInitEffector_Record", "ApplyOverclock", (SpreadInitEffector_Record_ApplyOverclock x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpreadInitEffector_Record_ApplyOverclock( game.data.SpreadInitEffector_Record self );