class game.data
StatPoolUpdate_Record
game.data.StatPoolUpdate_Record
- 0 properties
- 8 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatPool_Record> StatPoolType()RTTIgame.data.StatPool_Record? StatPoolTypeHandle()RTTIre.Hooks.Place( "gamedataStatPoolUpdate_Record", "StatPoolTypeHandle", (StatPoolUpdate_Record_StatPoolTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolUpdate_Record_StatPoolTypeHandle( game.data.StatPoolUpdate_Record self );void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataStatPoolUpdate_Record", "StatModifiers", (StatPoolUpdate_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolUpdate_Record_StatModifiers( game.data.StatPoolUpdate_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataStatPoolUpdate_Record", "GetStatModifiersCount", (StatPoolUpdate_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolUpdate_Record_GetStatModifiersCount( game.data.StatPoolUpdate_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataStatPoolUpdate_Record", "GetStatModifiersItemHandle", (StatPoolUpdate_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolUpdate_Record_GetStatModifiersItemHandle( game.data.StatPoolUpdate_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataStatPoolUpdate_Record", "StatModifiersContains", (StatPoolUpdate_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolUpdate_Record_StatModifiersContains( game.data.StatPoolUpdate_Record self, WeakHandle<game.data.StatModifier_Record> item );float StatPoolValue()RTTIre.Hooks.Place( "gamedataStatPoolUpdate_Record", "StatPoolValue", (StatPoolUpdate_Record_StatPoolValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolUpdate_Record_StatPoolValue( game.data.StatPoolUpdate_Record self );